- Joined
- Apr 23, 2021
- Messages
- 360
SIIIIIIIIIIICK!!!
(6 ratings)
Thanks for the feedback! Will look into it as soon as possible.Great models, however you can still improve them:
You may also put more visuals, even gifs, it could be useful, the rendering in the Hive viewer still doesn't offer a perfect rendering of the in-game.
- "Stand Victory" animation makes the torso look weird (the metal armor becomes flexible and merges with the cloth hood).
- "Walk 1": the right hand crosses the handle of the sword.
- On "Defend" mode, the right hand doesn't hold the sword hilt at all.
Updated those animations. Also fixed the left hand not holding the shield in the defend animations.Great models, however you can still improve them:
You may also put more visuals, even gifs, it could be useful since the Hive viewer still doesn't offer a perfect rendering of the in-game.
- "Stand Victory" animation makes the torso look weird (the metal armor becomes flexible and merges with the cloth hood).
- "Walk 1": the right hand crosses the handle of the sword.
- On "Defend" mode, the right hand doesn't hold the sword hilt at all.
Will look into this as well, but this might take me a bit longer to fix. At least it isn't as noticeable from the gameplay perspectiveAmazing and useful models. The legs are a bit rubbery in certain animations:
View attachment 436794View attachment 436792View attachment 436795
Actually, it's quite visible and quite ugly.Will look into this as well, but this might take me a bit longer to fix. At least it isn't as noticeable from the gameplay perspective![]()
Actually, it's quite visible and quite ugly.It's strange, I hadn't noticed anything the first time. Besides the problem mentioned by @Wlarius , the whole lower body clashes with the upper part (including the loincloth).
Once this is fixed, these models will be awesome; you really should make a Forsaken Archer next.
You've only just started posting HD resources but you're already one of the most promising if not the most promising HD creator I've seen in a long time, the community really needs more like you.
Nah, never took part in the contest. My work on those models wasstarted before the contest began so that alone disqualifies it.By the way, are you taking part in the "Creep Camp Contest"? I thought you were going for the Goblin faction.
The model must be flawless, regardless of the angle of the camera, it's not just about the gameplay, there are the aesthetic and screenplay aspects to take into consideration, we have too regularly seen only in "Warcraft 3", cutscenes ruined because of stupid graphic imperfections ; example : Mannoroth's blood, when he slits his arm, squirting absolutely everywhere except in the water of the fountain.Sorry, but I disagree on that. The issues Wlarius mentioned are not noticeable from the standard gameplay perspective.
You really have to zoom in to notice it. I've been watching them ingame for a bit and the deformations aren't well visible.
My point was simply that for now it is at least useable for the time being until I fix the issues. That's all.The model must be flawless, regardless of the angle of the camera, it's not just about the gameplay, there are the aesthetic and screenplay aspects to take into consideration, we have too regularly seen only in "Warcraft 3", cutscenes ruined because of stupid graphic imperfections ; example : Mannoroth's blood, when he slits his arm, squirting absolutely everywhere except in the water of the fountain.
I'm sure you will manage to solve this problem, your custom models deserve the best.![]()