2.1b:
-Various hotkeys fixed
-Added another shop with a few items
-Typo fixes
-Changed the model of the Defender of Ice and Spark
2.1c:
-Fixed a major shop bug
-Fixed Magmide walls
2.2:
-Humans now have special abilities
-Ogres now have a new building with new units and a hero
-Magmides now have a new building that has new upgrades, they now have a new version of a wall
-Whisps now have lumber upgrades
-Kobolds now have more upgrades in their Advanced Tunnel
-Centaurs now have more upgrades for their towers
-Goblins are now heavily nerfed.
-A new race introduced: The Furbolg (Support)
-Major Defender Buffs
2.2b:
-Fixed major Furbolg bugs
-Reduced the gold cost of Furbolg's research center from 35 to 5.
2.2c:
-Fixed Furbolg Warrior bugs
-All gold piles have at least 2 paths from which you can exit/enter, all cheap areas removed.
-Kobold Haste Corrected
2.2d:
-Ogres can now create their new building
-Increased the size of furbolg workers
-Molten walls now correctly deliver radiation
-Fixed the hotkey on water-sprite's walls
-All major bugs fixed
2.2e:
-Defender items slightly nerfed
-Ion Armor fixed
-Recovery from 2.2d
2.2f:
-Tower efficiency added
-Names now show races
2.2g:
-You no longer repick when you die, you may view the rest of the game
-Fixed Whisp's lumber upgrade
-All base health increased by 200 (100 for furbolg forms)
2.3:
-Furbolg health is now 400
-New concept names:
The Defender is now "The Ancient".
The Expanders are still the Expanders.
The new name of the map is "Forest Expansion"
2.3a:
-Slight name bug fix
-Fixed Gartania's Ulti
2.3b:
-Fixed Centaur Sorcerer towers and Lava warrior; hotfix
2.3c:
-Added another ability for Furbolg Warrior
-Added another announcement every 1 and a half minutes.
2.4:
-Added a brand new race: The Nerubian (Support / Military)
-A text now appears when you select your race
2.4a:
-Fixed Crypt Lord's Grasp
-Fixed the selecting message
-Added another ability to the Crypt Lord
-Slight upgrade buffs to the Nerubian & Crypt Lord
2.4b:
-Crypt Lord is no longer summoned, it is now trained at his Cove for 25g / 750w (This was to fix a problem with him being unrevivable once ugpraded)
-A new vital item was added to the Nerubian shop
2.4c:
-Slight terrain changes
-Buffed the health of the ancients
-Added the rest of the people into the credits
2.5a:
-Goblin costs have been reduced
-Introducing a new race: The Kraken (Defensive)
-Water Sprite has been REMOVED.
-Major terrain changed
-Mini map fixed
-One of the gold areas moved
-You can no longer select once the ancient has spawned
-Added a warning message
2.5b:
-Finally fixed the gold glitch which allows you to gain gold faster by clicking stop.
-Forestus's name is now tinted green
-Fixed some tool-tips to fit the description
-Fixed the name of the mascotts flying around the map. :]
2.5c:
-Added a random button
2.5d:
-Random button now gives a name after it
-Added Ancient of Lightning
-Added a hero for Kraken
-We are now using the old golding system once more
2.5e:
-Ancient of Lightning's Lightning Strike now has an infinite range
-Centaur health upgrades research much faster
-The map has been protected
2.5f:
-Goblin Ultima can now harvest gold (Bug Fix)
-Goblin Basic Army damage and health buffed
-Goblin Basic Army give less gold bounty
2.5g:
-Introducing a brand new race: The Worgen (Support)
-Possible bug fixes
-A triggered AI has been added, you can now play against the ancient in singleplayer or on battlenet against a computer ancient.
2.5h:
-Orb of god bug fixed
-Gold cost of Expanders reduced to 1. (To prevent giving other players 1000 gold.)
-Expanders can no longer purchase items in the middle of the map.
-Terrain changes, more space in bases.
-Possibly other minor fixes/changes.
2.6a:
-Introducing a completely new race: The Aethyr Warp.
-A random button has been created for the Ancient.
-More Ancient items.
-Slight Typo/bug fixes.
2.6b:
-Fixed a bug where there is a shared cooldown with allies on Void Rip for Aethyr Warp.
-Fixed the bug where Warplings give 20 gold.
-Vampiric Wyrms now have a new ability: Hunger
Hunger allows you to regenerate 100% of your damage on attack.
-Vampiric Wyrm health reduced from 5000 to 4000.
-Vampiric Wyrm armor increased from 2 to 10, and is now fortified.
-Avenger damage increased from 20 to 30.
-Chaos Bringer damage reduced from 21 to 10.
-Very Slight changes in tree placements.
2.6c:
-Aethyr Warp Void Rip fixed
-Heavily nerfed Lumber/Second on Warpling
-Added a new ability for worgen
-Fixed Track for worgen
-Slight damage decrease to worgen
-Kobold upgrades buffed heavily
-Added a legendary recipe to the ancient shops.
-Galiant Armor now costs 25 gold.
2.6d:
-A new race has been added: Razormane (Hybrid).
-An income has been added, expanders will gain one gold every 60 seconds when standing next to a gold vein.
-Terrain changes. (Top water fixed, extra trees, hiding spot in middle right size increased.)
-Goblin Mech Ultimas can no longer be team killed.
-Goblin walls correctly give experience and gold now.
-Centaur walls correctly regenerate health now.
-New ancient item recipes have been added. (Worgen, Ghouls, and Whisps now have an item to beware of, a monocle of truth will allow the ancient to see you.)
-Aethyr Warp tower damage has been heavily reduced.
-Gold glitch fixed.
-Worgen models updated.
-Galiant Armor now costs 35 gold, up from 25.
-Horn of Speed now costs 30 gold, up from 25.
-Galiant Armor now increases health by 350, down from 500.
-You can now trade gold in intervals of 5. You can resume to trade lumber by holding ctrl, to send in intervals of 100.
2.7:
-Worgen Dark Armor gold cost increased from 1/2/3... to 5/10/15...
-Worgen Dark Armor lumber cost increased from 10/20/30... to 150/300/450...
-Worgen Thick hide gold cost increased from 10/11/12... to 10/20/30...
-Worgen Sharpened claws gold cost increased from 0/1/2... to 0/10/20...
-Worgen attack speed has been increased from 1.5 to 2
-Worgen base armor decreased from 20 to 10
-Worgen movement speed reduced from 400 to 350
-New Worgen ability added: Dash of Death
-Bleed research cost increased from 25 to 50
-Slash research cost increased from 25 to 45
-The Ancient now has vision on the entire map, always
-Orb of God has been removed
-Magical orb of sight has been changed to: Orb of revealing, which is for stealth removal purposes only
-Orb of revealing now costs 5 gold, down from 30
-Ancient description clean up
-Ancient of Dragons' movement speed increased from 400 to 450
-Arcanum of hatred recipe description fixed
-Ancient of Shadows' Shadow sight has been changed to Haunt
-Ancient of Ice's Frozen siege has been changed to Unending Frost
-Heated Armor gold cost increased by 10
-Crypt lord Attack speed reduced from 1.5 to 0.25
-Top left Gold Vein has been relocated
-Davy Jones' Locker damage increased from 60 to 129
-Ancient of Protection health increased from 750 to 3000
2.7b:
-Trees in areas reworked
-Whisp Seedlings now harvest 60 lumber / 10 seconds
-Whisp Seedling lumber upgrade now increases lumber by 5, down from 10.
-Whisp Seedling food cost increased from 10 to 25
-Whisp Seedling health increased from 50 to 150
-Ogre Workers now harvest 5 lumber per hit and carry 20
-Ogre Worker food cost increased from 5 to 20
-Ogre Worker movement speed increased from 190 to 270
-Ogre Worker cost reduced from 10 to 0
-Ogre War towers now deal 400 damage, up from 200
-Ghoul's have a new basic ability: Underground Travel
-Ghoul Workers now harvest 5 lumber per hit and carry 20
-Ghoul Worker food cost increased from 5 to 20
-Ghoul Worker movement speed increased from 190 to 270
-Ghoul Worker lumber cost decreased from 25 to 0
-Ghoul Exoskeleton walls now have 550 health, up from 350
-Human Worker lumber cost decreased from 5 to 0
-Human Worker movement speed increased from 190 to 350
-Human Workers now harvest 10 lumber and carry 30
-Human Worker food cost increased from 5 to 25
-Human camps now provide 50 food, up from 20
-Kraken Squids now harvest 10 lumber per second and carry 50
-Kraken Squid food cost increased from 10 to 25
-Kraken Seaweed plants now provide 75 food, up from 20
-Centaur burrows now provide 50 food, up from 30
-Fixed a bug where it would not remove Kobold's and Razormane's units upon death
-Fixed a bug with the trees that were destructible
-Fixed a bug where gold trading would give a lower amount
2.7c:
-Zalxon's Lightning Strike cooldown has been increased from 11/11/11/11/12/12/12 to a flat 80 second cooldown
-Gartania's Haunt ability duration has been reduced from 7 seconds to 3 seconds
-Gartania's Haunt ability range has been reduced from 1500 to 750
-Aethyr Warp health regeneration increased from 4 per second to 10 per second
-More tree placement reworking
-Gilneas wall health increased from 250 to 300
-Gilneas wall armor increased from 3 to 10
-Upgraded Gilneas wall health increased from 500 to 600
2.7d:
-Lightning Strike cooldown fixed
-Ogre lumber harvesting rate fixed
-Seed of Nature for Forestus correctly does AoE damage and shows the correct animation
-All ancient strength per level reduced from 10 to 8.
-All ancient agility per level reduced from 10 to 7.
-Top left base underneath the top left gold vein reworked
-All stat and experience tomes for the ancient have been removed
-The starting buildings where you pick races have been reworked
-A new ancient item recipe added: Bleeding Scythe
-Changed the map preview to a smaller file size
2.8:
-Wand of Escape Goldcost lowered from 50 to 45
-Monocle of Truth Goldcost increased from 75 to 80
-Orb of Sight cooldown reduced from 45 to 20, AoE increased by 500
-Ancient map wide vision has been removed
-Gartania has been renamed to Paranoia
-Gartania has recieved a new model
-Gartania spells have been changed
-Gorog has been renamed to Tremor
-Bleeding Scythe fixed/changed
-Arcanum of Hatred gold cost increased from 20 to 60.
-Gem of Life health increased from 300 to 600
-Deadly Axe damage increased from 50 to 100
-Lion Shield armor increased from 5 to 35
-Amulet of Dominance gold cost reduced from 45 to 15
-Furbolg Shaman's Lightning Strike cooldown reduced from 30 to 12
-Crypt Lord's Puncture chance increased from 10% to 50%, damage multiplier reduced from 2x to 1.5x.
-Furbolg Shaman's Frost Blast cooldown has been reduced from 50 to 15
-Track cooldown reduced from 60 to 45.
-Shackling touch no longer reduces attack speed, movement speed reduction reduced from 50% to 40%
-All expander military units can now fit through 2 x 2 spaces.
-Spirit Tree: Speed gold bounty fixed
-Root gold bounty awarded reduced from 3 to 2.
-Aethyr Warp has been given an ultimate tower
-Goblin Mech Beta damage increased from 75 to 100
-Gold Pile has been added to the center east side of the map
-Created a new item recipe for the ancient (Amulet of the Gods)
-Goblin Worker Mech gold bounty reduced from 16 to 3.
2.9:
General:
-Cleaned up name changes when selecting a race
-Fixed a bug where certain buildings would not decay
-Haste gem has been removed
-Lion shield armor reduced from 35 to 12
-Lion shield cost reduced from 30 to 20
-Far East base terrain cleaned up
-A new race has been added: The Forgotten One
-Color changes to Kraken & Wisp
-Abilty Books for all expanders now have a hotkey of 'E'
-Center East gold pile terrain changes
-You can only pick one Worgen
Ogre:
-Ogre Boulder Tower damage increased from 70 to 80
Human:
-Mortar Team damage increased from 25 to 75
-Steam Wagon's Load has been removed
-Steam Wagon's damage increased by 40
Magmide:
-Volcano cosmetic size reduced
-Magmide Workers no longer cost any resources
-Magmide Flame Throwers are now spell immune
-Magmide Flame Throwers health have been increased by 100
-Magmide icon fixed
-Lava Warrior summon radius halved; damage increased from 80 to 200
Worgen:
-Fixed a bug where Worgen would die twice
-Worgen can no longer repair
Nerubian:
-Crypt Lord Grasp duration reduced from 5 to 2.5
-Nerubian lumber harvesting increased from 25 to 35
-Crypt Lord lumber harvesting decreased from 30 to 15
-Nerubian now has an escape ability (Similar to Ghoul's)
Aethyr Warp:
-Imrpoved lumber harvesting bonus reduced from 10 to 2
-Avengers damage increased from 30 to 45
-Chaos Bringer damage increased from 10 to 30
-Aethyr warp can no longer enter the spawn zone at the top right
-Nether Tower damage reduced from 20 to 10
-Etheral Tower damage reduced from 30 to 15
-Solar Tower damage reduced from 35 to 25
Centaur:
-Centaur Champion damage increased from to 40 to 120
-Centaur Champion attack speed increased to 1 second
-Centaur Protector damage increased from 30 to 80
Wisp:
-Reduced Wisp and seedling lumber harvesting from 60 to 40
Furbolg:
-Totem of Destruction damage increased to 150 from 70
-Furbolg Worker lumber per second reduced to 15, down from 20
-Health/Damage upgrades moved to tier 2 buildings
Goblin:
-Zeppelin health increased from 275 to 800
-Zeppelin food cost reduced to 0
-Frigate Zeppelin health increased from 600 to 1000
-Frigate Zeppelin damage increased from 75 to 200
-Frigate Zeppelin attack speed increased from 2 seconds to 1 second
-Goblin Worker gains 40 lumber per second, down from 50
-Alpha/Beta mechs and Ogre Rider/Engineer cost reduced to 5 gold and 500 lumber down from 25/2000
-Ogre Rider and Engineer now have health regeneration
-Teleporter, Factory, & Merchant size reduced from 6x6 to 4x4
-Merchant gold cost reduced from 45 to 20
Ancients:
-Amulet of the Gods removed
-Ancient may now purchase level ups for 100 gold
-Protector Seed gold cost reduced to 15, down from 25
-A new item has been introduced: Orb of Mana
-A new item recipe has been introduced: Staff of Insight
Eternity:
-Overgrow can now be learned at level 13
Paranoia:
-Balance changes & quality of life changes:
A new ability has been added to the Stalker
Paranoia's March of the Dead now comes at rank 2 of Deathly Necromancers, up from rank 1; Hand of Death comes at rank 1, down from rank 2; Well of pain comes at rank 3; up from rank 2
Stalker model size increased to better reflect pathing size
Dark towers now have no collision
Dark Tower sight range has been reduced to 300 at all ranks
Ignite:
-His ultimate can now be learned at level 14
Zalxon:
-Neutralize now deals 75/125/175/225/275 damage/healing per second, up from 50/60/70/80/90
-Zalxon lightning strike cooldown reduced to 25 seconds at all ranks from 80 seconds
-Thundering Boom cooldown reduced to 10 seconds
-Thundering Boom can now be learned at level 12
Dragos:
-His ultimate can now be learned at level 11
Gorog (Tremor):
-Now fully reworked:
He is keeping his heal and his rage.
Quake has been changed to Boulderfist
He has recieved a new model
He has been given a new special ability: Clay Shield, and a new Ultimate: Fissure
Fissure can be learned at level 12
2.9.1:
General:
-Fixed a bug where Forgotten One and Kobold could not be randomed
-Fixed a bug where randoming would mess up your name + race in chat
-Fixed a bug where the AI would not learn spells if it picked Paranoia or Tremor
Forgotten One:
-Fixed a bug where Forgotten One wasn't removing resources, units, and other things correctly
-Fixed a bug where Forgotten One's workers did not have detonate
-Forgotten One workers no longer have collission
-The lumber cost of all tech buildings for the Forgotten One have been reduced by approx. 1000
-Added a shop for the Forgotten One with unique items.
Furbolg
-Added a new ability for Furbolg Shaman
2.9.2:
General:
-Fixed a bug where the Recipe Shop was dropping items in an unreachable spot
-Fixed the bottom part of the map being blacked out
Forgotten One:
-Forgotten Bloodmage's Psychic Slam health cost reduced to 300
-Forgotten Bloodmage's Cobalt Blood health cost reduced to 200
-Forgotten Bloodmage's Soul Rend health cost reduced to 350
-Forgotten Soulreaper's Soul Strike damage increased to 300, lifesteal increased to 200
Wisp:
-Fixed a glitch where the Ancient of Time was selling tomes of power
Aethyr Warp:
-Base health increased by 50
2.9.3:
General (Balance Updates, Bug Fixes, Content Release, & Cosmetic Changes):
-Added a hard mode for the ancient AI, simply type -hm at the start of a game when against a computer ancient
-Terrain changes to the top left, mid-bottom right, and bottom left of the map
-Expanders can no longer heal at the ancient's base
-Ancient of Protection colission removed
-Ancient of Protection health reduced to 2500
-Ancient of Protection gold cost increased to 20
-Fixed most of the buildings that were not giving gold/experience
-Furbolg has been moved to intermediate races, Worgen & Nerubian moved to beginner
Ghoul (Content Release):
-Abomination has been given a new ability: Hookstrike
Kraken (Content Release):
-The Flying Dutchman has been given a new ability: Cannon Barrage
We will be seeing more abilities like this on expander heroes in later updates
Nerubian (Balance Update):
-Added an Orb of Sight to Nerubian's Shop
Forgotten One (Balance Update & Content Release):
-Added a new structure, the Fountain of Corruption
-Added a new item for the Forgotten Vault: Dark Conversion
-Forgotten Executioner's Shadowborn Fortitude now gives 200 health per level, up from 100
-Forgotten Executioner's Shadowborn Fortitude lumber cost reduced by 100
-Forgotten Executioner's Slaughter From the Shadows max rank increased to 20, lumber cost reduced by 500 (increment per level reduced by 100)
-Deadened Nerves cost reduced to 3 gold / 400 lumber (3 gold / 70 lumber increments).
-Essence Theft is now 30% baseline lifesteal / 70% during Avatar.
-Shadow Blood reworked:
--Now lasts 8 seconds and removes unit collision but does not grant immunity to magic.
-Dark Blood reworked:
--Now has a 40 second cooldown, Shadowlings now expire after 20 seconds.
--Shadowlings now have 420 day/night vision, a basic attack that deals negligible damage, increased health, and increased movement speed.
--Cosmetic changes / corrections to Shadowlings
-Psychic Drain reworked:
--Now levels based on rank of Necrotic Blood
--Each rank of Necrotic Blood reduces duration of drain but increases drain speed and overall drain power.
--Drain is no longer fully channeled: 50% is channeled, and 50% will occur regardless of other actions as long as tether range is maintained.
-Cobalt Blood reworked:
--Now burns 500 mana & does damage rather than silencing for 6 seconds.
-Psychic Slam now scales from 400 to 800 based on level of Necrotic Blood
-Glowing Blood now has a 15 second cooldown.
Aethyr Warp (Balance Update):
-Aethyr Warp now has a passive ability that reduces magic damage taken by 65%
Magmide (Balance update & Cosmetic change):
-Flame Throwers' Magic Immunity changed to a passive 65% magic damage reduction
-Flame Throwers' model and other cosmetics have been changed
-Flaming Wall build time reduced from 3 seconds to 2 seconds
Furbolg (Balance Update):
-Furbolg base health increased to 600, shaman increased to 650, warrior increased to 900
-Warrior Encampment hotkey fixed
Kobold (Bug Fix):
-Fixed a bug where Kobold could not tech Kobold Speed
Ancients (Balance Update):
Increased mana and health regeneration for ancient when in base
Divinity (New Ancient):
-A brand new ancient has been introduced
Zalxon (Cosmetic Change):
-Artwork for Zalxon has been changed
-Added a timer on the top right that shows the cooldown on Zalxon's Lightning Strike
-Neutralize now drains smoother
Eternity (Reworked):
-Artwork for Eternity has been changed
-Seed of Nature has been removed
-A new ability for him has been introduced: Photosynthesis
-A new ability for him has been introduced: Raging Ward
-Cleaned up description for abilities
Paranoia (Balance update):
-Dark Tower range reduced from 750 to 425
-Essence Aura base IAS reduced from 75% to 40%
-Deathly Necromancer health increaseed from 335 to 500
Dragos (Semi-reworked, brought up to date):
-Dragon's Rage crit per level, and chance to crit per level increased
-Dragon's Rage has recieved a new icon and cleaner description
-Dragonic Regeneration mana cost lowered to 150 at all ranks
-Dragon Burst cooldown reduced to 6 at all ranks, mana cost reduced to 75 at all ranks
-Dragos has recieved a new special ability
Avalanche (Reworked):
-The majority of Avalanche's abilities have been changed:
--Chill now scales with maximum mana to heal you
--Freezing Breath has remained intact - description cleaned up
--Frozen Senses Removed
--New ability introduced: Freeze Zone
--New ability introduced: Absolute Zero
--Unending Frost Removed
--New ability introduced: Sadism
Tremor (Bug Fix):
-Clay shield mana consumption corrected
2.9.4 (Hotfix Update):
-Fixed a major glitch where the ancient was achieving victory before level 20
-Fixed a glitch where achieving victory as the ancient would replay music and text
-Avalanche's Freeze Zone baseline damage reduced from 100 to 40
-Divinity's Resolve baseline heal increased from 100 to 250
2.9.5
General:
-Red may now ban expanders at the start of the game
-You now only have 40 seconds to select your race
-A new tip now displays randomly
Expanders:
Ghoul:
-Skeletal Archer attack speed slowed from 1 to 1.5
Magmide:
-Flame Thrower health reduced from 350 to 150
Forgotten One:
-Executioner Focused Anger now stacks twice as fast.
-Executioner Arcane Implosion has had its mana burn and cooldown increased.
-Executioner Crimson Blood damage per second increased to 125.
-Executioner Crippling Toxin slow increased to 60%, duration decreased to 1.5 seconds.
-Executioner Lunatic Gaze removed.
-New Executioner Ability: Coup de grâce, an attack that deals damage based on the target's missing health.
-Soulreaper Avatar now auto self-casts.
Ancients:
-Fountain regeneration now ticks every four seconds of game time, and if you are attacked by anything your next tick of regeneration will fizzle. Regeneration per tick is now based on current health/mana, at 25% of your current life/mana. This means if you go out and get smashed hard you'll have to wait longer to be topped off, but if you don't get hurt too bad you'll regenerate quickly.
-Divinity EXP/second reduced from 2 baseline to 1 baseline.
2.9.5a
General:
-Fixed a glitch where you could random in the first 20 seconds
-Fixed a glitch where ancient could sometimes attack over walls in various areas
-Fixed a glitch where Forgotten Executioner could use coup de grace without upgrading it
2.9.5b
General:
-Fixed bleeding scythe description
-Fixed various buildings that were not giving experience/gold
-If you do not select your race within 60 seconds, your camera will now unlock to allow you to spectate the game
Ogre:
-Fire Pits now give 100 food, up from 50
-War base lumber/gold cost reduced to 500/5, down from 1500/30
Razormane:
-Razorvines are now buildings and are no longer subjected to spells
-Slightly reduced the amount of experience Razorvines give
Forgotten One:
-Forgotten Soulreaper base armor reduced from 10 to 5
-Forgotten Soulreaper's Saronite Flesh now increases armor by 2, down from 4
Kobold:
-Fixed a glitch where kobold level 1 walls were giving way more experience than they should
Dragos:
-Extreme Speed has been moved to level 3
Zalxon:
-Added a level 3 ability: Electrical Surge
Ignite:
-Added a level 3 ability: Burnstrike
Avalanche:
-Sadism cooldown increased from 1 minute to 3 minutes
-Freeze Zone can now be learned at level 2/4/6... up from 1/3/5...
-Freeze Zone cooldown increased from 1 minute to 3 minutes
2.9.6:
General:
-Various terrain changes
-Fixed a glitch where ancients could not attack harvesting seedlings/warplings
-A brand new race has been added: Wildkin
Ghoul:
-Skeletal Archer's supply cost has been increased from 5 to 10
Furbolg:
-Furbolg worker health reduced from 400 to 200
Kobold:
-Fixed a bug where their walls were not working properly
2.9.6a:
General:
-Fixed an issue where you could run behind the ancient's recipe shop
Wildkin:
-Fixed a glitch where Totems were not giving gold/experience to the ancient upon death
-Fixed a glitch where Wildkin's Hive could not be shared with allies
-Lunar Crystal gold cost increased to 40
-Lunar crystal mana provided reduced to 300
-Lunar Assault has been reworked: now deals damage initially, duration and damage reduced
-Moonstrike mana-to-damage ratio reduced by 10%
-Solar Blast cooldown increased from 20 seconds to 2 minutes
Magmide:
-Flame Thrower damage reduced from 125 to 90
-Increase Heat training damage bonus reduced from 20 to 15
Ancients:
-All ancient base health increased by 800
-Ancient descriptions cleaned up
2.9.7:
General:
-Fixed a glitch where you could attack ancient shops
-Kobold model size slightly increased
-Added an ability for Ancients of Protection to have vision of enclosed areas
-Ancient of Protection damage increased from 50 to 100
-Trees in the top right reworked to have only two exits
Worgen:
-Updated Worgen's model
-Added a new ability: Focused Strike
-Slash now scales with Sharpened Claws
-Bleed now scales with Sharpened Claws
-Fixed a description glitch for Dark Armor
-Fixed a glitch where Sharpened Claws was not giving the correct amount of damage
-Fixed a glitch where the passive for Worgen was not showing
Wildkin:
-Moonstrike damage-to-mana ratio lowered by 10%
-Fixed a glitch where Wildkin Walls were not decaying properly
Forgotten One:
-Fixed a glitch where you could Soul Rend allies
Centaur:
-Increased the supply provided by Centaur Burrows by 50
2.9.7a:
Gerenal:
-General UI changes
-Disabled Ancient random (It was causing a glitch for the ancient)
Wisp:
-Added a revive team spell for Wisp: Seed of Rebirth
-Fixed various wisp UI and hotkeys
Aethyr Warp:
-Aethyr Warp has recieved a new icon
Avalanche:
-Fixed a glitch where his Freeze Zone cooldown was shorter than intended
2.9.7b:
A new ancient has been introduced:
Pharoah, Ancient of Sand:
A very hard ancient who is strong against solos & militaries, but weak against basers
A new ancient item has been added:
Ledger of Clarity:
An item that grants 2 EXP per second, can only be purchased once
Balance Changes:
Paranoia:
Dark Tower range increased from 425 to 520 at all levels
Added a new upgrade for certain races:
Worker Endurance - Increases the hit points of workers by 50.
::This upgrade has been applied to: Razormane, Ogre, Human, Aethyr Warp, Kraken, Wildkin, Ghoul, and Centaur::
2.9.7c:
Bug hotfixes:
-Fixed a glitch where the Ancient of Sand's death would not end the game
-Fixed a glitch where Sandstorm & Ancient Grasp would heal you to full health
2.9.7d:
-Fixed a glitch where Nerubians could not revive their crypt lord
-Gold pile at the top right and top left adjusted
-Overhaul of the map's bottom left terrain: New base added, old base removed, gold pile shifted to new area
-Seeding spot on the northwest of the map removed
-Fixed a glitch where the game would sometimes not end in the ancient's favor
-Fixed a glitch where you could not upgrade Worker Endurance more than once
Pharoah:
-Pharoah's Sandstorm damage has been reduced from 20 (+10 per level) per second to 5 (+3 per level) per second
-Pharoah Quicksand Trap stun duration reduced to 1/2/3 down from 3/4/5
Centaur:
-Tier 1 melee unit damage increased from 10 to 50 and health increased from 400 to 800
-Tier 1 ranged unit damage increased from 20 to 90 and health increased from 250 to 350
-Tier 2 melee unit damage increased from 30 to 75 and health increased from 750 to 1000
-Tier 2 ranged unit damage increased from 35 to 130 and health increased from 400 to 500
-Tier 3 melee unit damage increased from 90 to 150 and health increased from 900 to 1250
-Tier 3 ranged unit damage increased from 120 to 175 and health increased from 500 to 600
-Centaur Warcaller damage increased by 40 and health increased by 300
-A new ability has been added to the Centaur Warcaller
-Centaur Ultimate Tower damage type changed from piercing to chaos
-Centaur Ultimate Tower damage increased from 150 to 300
-Centaur Watch tower damage increased from 15 to 30
-Centaur Guard tower damage increased from 20 to 50
-Centaur War tower damage increased from 105 to 125
-Centaur Destruction Tower damage increased from 125 to 150
-Centaur Speed tower damage increased from 40 to 55
-Centaur Haste Tower damage increased from 45 to 70
Kraken:
-Tidal Tower damage increased from 25 to 40
-Enhanced Tidal Tower damage increased from 45 to 70
-Guarded Tidal Tower damage increased from 60 to 90
-Guarded Tidal Tower attack speed reduced from 1.3 to 1
-Guarded Tidal Tower of destruction damage increased from 90 to 125
-Guarded Tidal Tower of destruction damage type changed from piercing to chaos
2.9.8:
General:
-Base Flags have been added (Check map information at the top left for further explanation)
-Tome of Power now has a 2 minute cooldown
-Added new sounds for death/spawning
-Wisp's Seed of Rebirth has been removed due to the glitches it causes (We may see it return at a later time)
Razormane:
-Young Razorvines experience gain halved
-Young Razorvines gold bounty removed
-Thriving Razorvine experience gain halved
Aethyr Warp:
-Aethyr Warp's Avengers damage increased by 5.
-Added a new model to Aethyr Warp's Gamma Ray
Centaur:
-Fixed a glitch where you could not use Centaur Warcaller's Net Trap
2.9.8a:
-Fixed a glitch where if a player would leave with a base flag, it would still give their team income
-Fixed a glitch where if a player would die with a base flag, it would still give their team income
-You are now restricted to one hero per race
-Added a new passive ability for the Ogre Overlord
-Ogre Overlord hit points increased by 450
-Ogre Mace Upgrade now increases the damage of the Overlord and Head Smashers by 40, up from 5
-Ogre's Caster Training now increases the damage of Shamans & Witch Doctors by 30, up from 10.
-Increased the amount of times you can train Ogre's Caster Training from 3 to 5
-Increased the amount of times you can upgrade Ogre's Flaming Boulders from 1 to 10.
-Human's Heated Gun Powder now increases the attack speed of Mortar teams by 10%, up from 2%.
-Kobold Haste now increases the Kobold's attack speed by 20%, up from 5%
-Kobold Regeneration now increases the Kobold's Hit Point regeneration by 50%, up from a flat 1.
-Added a new ability for the kobold: Shovel Strike
-Increased the amount of times you can upgrade Ghoul's Tower Damage upgrade from 3 to 1
-Added a new mechanic: Expander heroes are now granted 50 EXP upon attacking the ancient
2.9.8b:
Forgotten One:
-Forgotten Bloodmage's Psychic Drain damage reduced from 230 at level 1 (+230 per level) to 200 at level 1 (+50 per level)
-Forgotten Bloodmage's Auto Attack range reduced from 550 to 325
-Forgotten Bloodmage's Auto Attack base damage reduced from 175 to 100
Wildkin:
-Wildkin's Moonblast cooldown increased from 12 to 24
-Fixed a glitch where Wildkin's Natural Vigil was regenerating more mana than it should
-Lunar Power now increases the damage of Moonblast by 100, up from 50
-Reduced the mana to damage ratio of Moonstrike from 30% to 15%
-Reduced the cooldown of Moonstrike from 5 seconds to 4 seconds
-Lunar Crystals now give 200 mana, down from 300
-Gold/Lumber cost of Lunar Crystals reduced to 30/1250, down from 40/1750
-Added a new ability for the Wildkin: Sun's Fury
Ancients:
-Reduced the cooldown of Ignite's Volcanic eruption from 12 to 10
-Increased the number of targets hit by Ignite's Volcanic eruption from 4 to 10
-Pharoah's Desert's Veil now heals him for 30% of his health
General:
-Fixed a glitch where building a second flag as Ghoul or Razormane would glitch your main worker
2.9.8c:
Bug Fixes:
-Fixed a glitch where Razormane's Spiked Back was giving him armor without the research
-Fixed a glitch where canceling your Flag would cause problems
-Fixed a glitch where Ogres could build multiple flags
-Fixed a glitch where Razormane couldn't finish building their Razorvines
-Fixed a glitch where Ghouls couldn't finish building their Skeletal Warriors/Archers
Furbolg:
-Reduced the attack range of Furbolg Shaman from 500 to 340
Pharoah:
-Increased the cooldown of Desert's Veil by 20 seconds
Worgen:
-Added a new item to the worgen shop
Aethyr Warp:
-Changed Aethyr Warp's Passive to an Active effect
2.9.8d:
Expanders:
Ogre:
-Health increased from 500 to 600
-Fixed a glitch where Ogres could not revive their hero
-Ogre Overlord attack speed reduced from 2 to 2.25
Kobold:
-Added a new ability: Frenzy
Magmide:
-Flame Thrower has been renamed to Flame Elemental and it's model has been changed
-Flame Elemental health increased from 150 to 225
-Magmides no longer have to build a Shed to create units
-Volcanoes now require a shed to be constructed
-Fixed a glitch where Healing Heat could not heal yourself
-Flame Elementals now have a crit chance
-Flame Elemental build time increased to 10, Fire Sprite build time increased to 8
-Added Magmide Blood to the Lava Shop
-Heated Armor now increases your armor by 5, down from 10.
-Magma Lord base stats reduced from 50 to 30.
-Magma Lord attack speed reduced from 2 to 2.5
Razormane:
-Added Sprint to the Razormane to compensate for the removal of orc style building
Worgen:
-Worgens no longer have any unit collission
Kraken:
-The Flying Dutchman's attack speed reduced from 2 to 2.5 and armor reduced from 5 to 0
Human:
-Steam Wagon armor type changed from Hero to Medium, base armor reduced from 2 to 0
-Steam Wagon attack speed reduced from 1.5 to 2.75
-Added a new ability to Steam Wagon: Explosive Shot
Ghoul:
-Abomination attack speed reduced from 1.2 to 2
Ancients:
-Lion Shield armor reduced from 12 to 7
-Ancients now have true sight in their base
-Added a new item recipe: Cosmic Orb
Tremor:
-Tremor's Rage has been changed to Resillience
-Fixed Boulderfist's Hotkey and animation
2.9.9:
Expanders:
Various armor and health reductions to certain higher tier walls
Fixed a couple of buildings that weren't correctly giving EXP
Various terrain changes on the map to make it a cleaner experience for both sides
Kraken:
Model of Enhanced Tidal Tower changed as the old one was causing errors
Ancient:
Protector Seed gold cost reduced from 20 to 15
Protector Seed health increased from 2500 to 3000
Hammer of Might:
Brand new item for ancients!
Nebula:
Brand new ancient! Especially strong against farming basers and certain resource based hunters
Dragos:
Draconic Regeneration heal increased from 300(+150) to 500(+250)
Tremor:
Changed Clay Shield to only have one level
Empower now also restores 25% mana, heal increased from 300(+150) to 500(+200), mana cost reduced to 0
Zalxon:
Energize heal increased from 300(+150) to 500(+250)
2.9.9a:
-Fixed a bug where Nebula was not ending the game upon death
-Reduced XP/attack on expander heroes from 50 to 25
-Magma Lord base stats reduced from 30 to 15
-Centaur tier 3 units damage and attack speed reduced
-Base Flags now give resources every 6 seconds, up from 3
-Mystic Lava Rock has been removed
-Heated Armor now gives 3 armor, down from 5
-Lion Shield now gives 5 armor, down from 7
-Worgens can now detonate their Gilnean House
-Frigate Zeppelin damage reduced by 70
-Vampiric Wyrm damage reduced by 100
2.9.9b:
-Nebula's Black Holes now deal 20 damage per second, down from 75, movement speed reduced to 130, health reduced to 100, cooldown increased to 90 seconds from 60.
-Slight terrain changes around the map to contain balance.
-Added another elite unit to Nerubian, renamed Crypt Lord, Crypt Lord's Altar, and Crypt Lord's cove.
-Nerubian shop removed, items moved to new building along with Crypt Lord's cove.
-Nerubian Alchemy gem now also increases armor by 7.
(Sorry for the late update, I know Nebula was broken beyond belief...)
2.9.9c (Patch date: 31.12.2024):
General:
Forest Expansion now uses Damage Engine 5.A.0.0 instead of default blizzard damage detection system
Fixed a bug when multiple heroes attacking ancient resulted in only 1 of them receiving bonus experience
Heroes experience gain on attack is now back at 50/hit (up from 25/hit)
Replaced random icon (to have disbtn during picking phase)
Terrain slightly changed
Expanders:
Ogre:
Ogre Skull Crasher:
Gold cost increased from 10 to 15
Food cost increase from 3 to 5
Production speed increased from 5 to 20
Comment: On previous version you were able to win the game in under 5 minutes as an ogre with gold feed, but even when you played without trade/feed, ogre skull crashers likely were the strongest unit in the game, in most cases guranteeing a kill in case you managed to surround an ancient, no matter how fed he was. If this nerf ends up being too big potentially other underutilized ogre's tools may see a buff in the future.
Aethyr Warp:
Void Warp: CD 30->45
Movement speed: 150>175
Comment: Most Ancients couldn't caught Aethyr Warp forever, sometimes it caused extremely weird dynamic, where Titan could 1v1 Aethyr Warp till the moment they get lvl 20 (which also previously was extremely slow)
Worgen:
Bug fix: Attacking gold pile now gives 2 gold on attack finish, not 1 on attack start + 1 on attack finish.
Sharpened Claws: research speed changed from 5+5s per level to 5+3s per level
Comment: Worgen was very abusive when it came to gold trade, especially when gold mine bug was used. Despite this fact Worgen wasn't the strongest carry character by far even if he gold fed himself a lot.
Nerub:
Removed Maexxna (Since Maexxna wasn't fully implemented, it was pretty much never a good idea to go for it)
Bugfix: Azjol'Nerub shop is now shared with allies by default
Magmide:
Magma lord attack speed increased from 2.5 --> 2.0
Comment: revert of a previous nerf, since Magmide felt a bit underutilized.
Centaur:
T3 units nerf reverted
Ancient:
Items:
New item:
Ledger of Enlightment: Gives 10 xp per second. Made from 2 Ledgers of Clarity
Stuff of insight:
No longer provides bonus ms. New active ability: Silence! Silences a single target for 5s. Heroes are silenced for 15s instead. CD 30s
Bleeding scythe:
Bug fix: added disbtn icon and fixed description
Nebula:
Galactic fury damage from 0 ---> 100
Galactic fury area changed from global to 3000 around nebula
Comment: This change is mainly to address Nebula's galactic fury previously freezing the game for 2s when casted
Bug fix: Black hole CD is now correctly 90s
Swapped orb of revealing and orb of mana icons in order to be less confusing
Lots of description fixes
Tremor:
Clay shield: damage absorption per mana increased from 1 per mana to 5 per mana
2.9.9d (Patch date: 12.01.2025):
General:
-Max move speed increased from 400 to 522
-Various description fixes
-Various icon fixes
-Fixed reforged portraits glitch
-Ancient now has heal animation while regenerating at their base
-Game ends in 2 minutes (instead of 10s)
-Pick phase increased from 40 to 80s (so the people will be less likely to run out of time during the pick stage)
-Titan now starts with orb of reveal (for free, as a compensation for longer pick duration)
-Wand of escape CD increased from 30s to 90s
Expanders:
Centaur:
-Centaur Warcaller ensnare CD increased from 3 to 15 and duration is now properly 3 seconds
-Attack range upgrade lvl 2/3 now properly gives +100 attack range to ranged centaur units
-Fixed mail armor giving wrong armor type after upgrading
Kobold:
-Miss chance decreased from 35% to 25%
-Stomp duration: 3s --> 2s
Wisp:
-Fixed a tech requirement bug for improved lumber harvesting
-Fixed hotkey on escape ability
-Seedlings base HP decreased from 150 to 25
Aethyr Warp:
-Fixed a tech requirement bug for improved lumber harvesting
-Vampiric Vyrm now have -25hp regen during the day
-Night vision increased from 800 to 1400
Ogre:
-War camp model size slightly decreased
-Technology center size is decreased
Razormane:
-Root jail duration decreased from 5s to 4s
Human:
-Main builder lumber gather rate increased from 1 per hit to 10 per hit
-Furbolg (Warrior):
-Sunder CD increased from 9 to 60
-Sunder damage increased from 250 to 1000
-Sunder research cost increased from 20/1000 to 60/1000
-Furbolg workers health from 200 to 400
-Furbolg workers can no longer be dispelled
-Furbolg workers gold award increased by 1
Kraken
-Haunted Ship base attack time decreased from 2.5 to 1.6
Magmide:
-Attack range increased from 200 to 300
-Attack type changed from normal to chaos
-Movement speed increased by 30
Goblin:
-Battle mech bugfix (cost reduced from 375/100 to 50/1000)
-Bugfix: Observatory scan no longer has mana cost
-Zeppelin's starting movement speed decreased from 350 to 260
-Zeppelin's movement speed per upgrade increased from 10 to 15
Forgotten one:
-Forgotten soulreaper lumber cost increment increased from 200+50 to 200+200 per upgrade
-Forgotten executioner base attack time decreased from 1.75 to 1.6
Ancients:
Items:
-Ledger of experience: from 10xp/s to 8xp/s
Orb of revealing:
-Radius decreased from 3000 to 2700
Cosmic orb:
-Radius decreased from 3000 to 2700
-Mana bonus increased from 1000 to 1500
Protector seed:
-Gold cost from 15 to 12
Hammer of might:
-Now has active component (temporary invulnerability). Lasts 1s, CD 45s
Ancient of Dragons:
-Agility per level increased from 7 to 10
-Windwalk now has 1 level instead of 3 (due to move speed limit in wc3 higher levels didn't provide any bonuses)
Ancient of Ice
-Agility per level increased from 7 to 10
-Freeze zone global range decreased from global to 5000. Damage increased from 40+25 to 100+50
Ancient of Space
-Galactic Fury damage decreased from 100 to 75
Ancient of Nature
-Duration of regrowth to get full HP decreased from 6/5/4.5 to 6-0.5 per level (up to full heal over 3s)
-Growth ward CD decreased from 50 to 50/40/30. Max level decreased from 5 to 3.
Ancient of Lighting
-Agility per level increased from 7 to 10