- Joined
- Mar 29, 2011
- Messages
- 3,763
Foreign Matters
Submitted by Xanadu
- The map is symmetrical. You used doodads and units great and the environment is really nice. The use of tiles is just fine, but the terrain is flat in some places specially in the players' position. You will need to use and Apply Height in those places.
- Item drops should be looked into. Some higher level units drops lower level items which should not be the case. Level the item drops into the level of the unit maybe just one step below but not too much or too low. Also, if there are five units in a group, at least three of them should drop an item, not only one.
- You still have rooms for improvement here. Keep up the good work but at this rate, I would vote for AWAITING UPDATE
Submitted by Xanadu
- The map is symmetrical. You used doodads and units great and the environment is really nice. The use of tiles is just fine, but the terrain is flat in some places specially in the players' position. You will need to use and Apply Height in those places.
- Item drops should be looked into. Some higher level units drops lower level items which should not be the case. Level the item drops into the level of the unit maybe just one step below but not too much or too low. Also, if there are five units in a group, at least three of them should drop an item, not only one.
- You still have rooms for improvement here. Keep up the good work but at this rate, I would vote for AWAITING UPDATE