Moderator
M
Moderator
12.12
IcemanBo: For long time as NeedsFix. Rejected.
Bribe:
The indexing structure seems to have gotten mixed up. It's not done correctly. Recycle if last recycled != 0, create new if recycled == 0. I don't know why you're comparing "PS_Index1 Greater than PS_RecycleIndex"
(Level of (Ability being cast) for (Triggering unit)) you should set this into a variable because you reference it a lot. Reference the variable instead.
PS Loop leaks (Position of PS_Shockwave[PS_CurrentIndex]), (Position of (Picked unit)) x2 and (Position of PS_Shockwave[PS_CurrentIndex])
FK Init can be abused by pressing the "stop" button really quickly as "Unit is attacked" is really abusable.
(Level of A001 for (Attacking unit)) store into a variable
(Position of FK_Knockbacked[FK_CurrentIndex]) leaks and (Position of FK_Knockbacker[FK_CurrentIndex]) leaks
FK Loop
(Position of FK_Knockbacked[FK_CurrentIndex]) leaks.
##Needs Fix##
IcemanBo: For long time as NeedsFix. Rejected.
Bribe:
The indexing structure seems to have gotten mixed up. It's not done correctly. Recycle if last recycled != 0, create new if recycled == 0. I don't know why you're comparing "PS_Index1 Greater than PS_RecycleIndex"
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of A000 for (Triggering unit)) Greater than 2
-
Then - Actions
- Set PS_KnockVerify[PS_CurrentIndex] = true
-
Else - Actions
- Set PS_KnockVerify[PS_CurrentIndex] = false
(Level of (Ability being cast) for (Triggering unit)) you should set this into a variable because you reference it a lot. Reference the variable instead.
PS Loop leaks (Position of PS_Shockwave[PS_CurrentIndex]), (Position of (Picked unit)) x2 and (Position of PS_Shockwave[PS_CurrentIndex])
FK Init can be abused by pressing the "stop" button really quickly as "Unit is attacked" is really abusable.
(Level of A001 for (Attacking unit)) store into a variable
(Position of FK_Knockbacked[FK_CurrentIndex]) leaks and (Position of FK_Knockbacker[FK_CurrentIndex]) leaks
FK Loop
(Position of FK_Knockbacked[FK_CurrentIndex]) leaks.
##Needs Fix##