... i cant seem to get 2 spells to work :
This one is ment to look like a frostbolt that jumpes from one target to another (so far infinitely --- ill change that) and when it strikes one unit it should make a frost nova on the target:
Iced Decay
Events
Unit - A unit Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Iced Decay
(Ability being cast) Equal to Iced Decay (one is for heroes and other for units)
Actions
Set IcedDecayTarget = (Random unit from (Units within 500.00 of (Position of (Target unit of ability being cast)) matching ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit))) Equal to True) and ((Matching unit) Not equal to (Target unit of ability being cast)))
Wait 0.05 seconds
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Target unit of ability being cast))
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Add Frost Nova (Neutral Hostile) to (Last created unit)
Unit - Order (Last created unit) to Undead Lich - Frost Nova (Target unit of ability being cast)
Wait 0.05 seconds
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing (Position of IcedDecayTarget)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Add Iced Decay to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt IcedDecayTarget
As a pointer if i remove everything related to frost nova it works perfectly :|
And this one is ment to look like a great bean strikes away from the caster in the area around him (sort of like an Poison nova from dota , but with schockwaves and repeated) :
Nova
Events
Unit - A unit Begins channeling an ability
Conditions
(Unit-type of (Casting unit)) Equal to Soul Master
(Ability being cast) Equal to Nova
Actions
For each (Integer A) from 1 to (3 x (Level of Nova for (Casting unit))), do (Actions)
Loop - Actions
Set NovaCastAngle = 0.00
For each (Integer B) from 1 to 18, do (Actions)
Loop - Actions
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing NovaCastAngle degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Add Mana Beam to (Last created unit)
Unit - Set level of Mana Beam for (Last created unit) to 1
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Last created unit)) offset by 50.00 towards (Facing of (Last created unit)) degrees)
Set NovaCastAngle = (NovaCastAngle +
20.00)
Wait 0.10 seconds
ahm --- help plz xD
(btw for any1 who played MU i made a great copy of aqua beam just need the proper project tipe ---- looks so far just like many repeated shockwaves -- but still cool ! )
This one is ment to look like a frostbolt that jumpes from one target to another (so far infinitely --- ill change that) and when it strikes one unit it should make a frost nova on the target:
Iced Decay
Events
Unit - A unit Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Iced Decay
(Ability being cast) Equal to Iced Decay (one is for heroes and other for units)
Actions
Set IcedDecayTarget = (Random unit from (Units within 500.00 of (Position of (Target unit of ability being cast)) matching ((((Owner of (Matching unit)) is an enemy of (Owner of (Casting unit))) Equal to True) and ((Matching unit) Not equal to (Target unit of ability being cast)))
Wait 0.05 seconds
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Target unit of ability being cast))
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Add Frost Nova (Neutral Hostile) to (Last created unit)
Unit - Order (Last created unit) to Undead Lich - Frost Nova (Target unit of ability being cast)
Wait 0.05 seconds
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing (Position of IcedDecayTarget)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Add Iced Decay to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt IcedDecayTarget
As a pointer if i remove everything related to frost nova it works perfectly :|
And this one is ment to look like a great bean strikes away from the caster in the area around him (sort of like an Poison nova from dota , but with schockwaves and repeated) :
Nova
Events
Unit - A unit Begins channeling an ability
Conditions
(Unit-type of (Casting unit)) Equal to Soul Master
(Ability being cast) Equal to Nova
Actions
For each (Integer A) from 1 to (3 x (Level of Nova for (Casting unit))), do (Actions)
Loop - Actions
Set NovaCastAngle = 0.00
For each (Integer B) from 1 to 18, do (Actions)
Loop - Actions
Unit - Create 1 Caster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing NovaCastAngle degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Add Mana Beam to (Last created unit)
Unit - Set level of Mana Beam for (Last created unit) to 1
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Last created unit)) offset by 50.00 towards (Facing of (Last created unit)) degrees)
Set NovaCastAngle = (NovaCastAngle +
20.00)
Wait 0.10 seconds
ahm --- help plz xD
(btw for any1 who played MU i made a great copy of aqua beam just need the proper project tipe ---- looks so far just like many repeated shockwaves -- but still cool ! )