For some reason, one of the abilities I made renders the target unit immobile.
The ability is basically just a mana burn which curses a unit, making it explode 7 seconds after having its mana drained. The problem is that the affected unit cannot move for 7 seconds. How would I fix this?
The ability is basically just a mana burn which curses a unit, making it explode 7 seconds after having its mana drained. The problem is that the affected unit cannot move for 7 seconds. How would I fix this?
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QTheft Mana Drain
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Quintessence Theft
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Actions
- Unit - Create 1 Shards of Ice Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit - Set level of QTheft Mana Burn for (Last created unit) to (Level of Quintessence Theft for (Triggering unit))
- Unit - Order (Last created unit) to Night Elf Demon Hunter - Mana Burn (Target unit of ability being cast)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Events
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QTheft Explosion
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Quintessence Theft
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Actions
- Set Target = (Target unit of ability being cast)
- Wait 7.00 seconds
- Unit - Create 1 Shards of Ice Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit - Set level of QTheft Explosion for (Last created unit) to (Level of Quintessence Theft for (Triggering unit))
- Unit - Order (Last created unit) to Undead Lich - Frost Nova Target
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Events