- Joined
- Aug 3, 2008
- Messages
- 1,935
Many have wondered why those footsteps that the sound editor gives you
(ex : Herostep 1) do not work when you attacth them via object editor.
SO this means it needs a trigger.
I have tried a number of triggers and so on, but how can I :
-make the footseps move with the units feet ( everytime the one foot hits the ground, it makes a soft thud.)
-make a trigger that gives a variety of different sounding footsteps (example : herostep 1 , then herostep 3 , then herostep 2, then herostep 1, then herostep 4 )
-make it so that the step sounds do not overlap.
anyone have any good triggers for this?
(ex : Herostep 1) do not work when you attacth them via object editor.
SO this means it needs a trigger.
I have tried a number of triggers and so on, but how can I :
-make the footseps move with the units feet ( everytime the one foot hits the ground, it makes a soft thud.)
-make a trigger that gives a variety of different sounding footsteps (example : herostep 1 , then herostep 3 , then herostep 2, then herostep 1, then herostep 4 )
-make it so that the step sounds do not overlap.
anyone have any good triggers for this?