Hate asking stupid questions but I cannot figure this out. As for now, I am simply trying to make a structure be able to build on another structure but as per usual, the editor makes this a hundred times more difficult than it should be.
To do this I understand I need to do the following:
1. Open the data editor.
2. Change the data type to "Footprints" (in the ---Game--- section)
3. Create or select the footprint you want to change.
4. Double click on Layers+ or Shape+ (both lead to the same window)
5. Where it says "Layer" pick "Placement Apply"
6. Click the "Define Sets" button.
7. Uncheck "No Build" for set one
8. Paint the footprint with set one (by dragging your mouse around the black area).
9. Where it says "Layer" pick "Placement Check"
10. Repeat steps 5 through 8
But it doesnt work at all. When I "paint" the pathing it seems like it randomizes parts of it when I close the window. And when I try to assign the footprint to the structure the building just completly ignores it and does its own pathing.
Sorry for the rage haha this new editor is just so damn frustrating some times.
To do this I understand I need to do the following:
1. Open the data editor.
2. Change the data type to "Footprints" (in the ---Game--- section)
3. Create or select the footprint you want to change.
4. Double click on Layers+ or Shape+ (both lead to the same window)
5. Where it says "Layer" pick "Placement Apply"
6. Click the "Define Sets" button.
7. Uncheck "No Build" for set one
8. Paint the footprint with set one (by dragging your mouse around the black area).
9. Where it says "Layer" pick "Placement Check"
10. Repeat steps 5 through 8
But it doesnt work at all. When I "paint" the pathing it seems like it randomizes parts of it when I close the window. And when I try to assign the footprint to the structure the building just completly ignores it and does its own pathing.
Sorry for the rage haha this new editor is just so damn frustrating some times.