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Footmen VS Grunts EXTENSION 16.16

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Footmen VS Grunts EXTENSION 16.16
Map Creator: Newbie-w3
Map modder: K_I_R_A

description: This is the ultimate Footmen VS Grunts EXTENSION map and the most advanced version of footmen vs grunts you will ever find. At start that map was seen quite often on US east since i was making game often but since i never posted it on the web no one else could make. Now i remedy the problem by sending it on hiveworkshop.

whats is deffrent in this vers from other version

hero:

Dark Knight
Pikachu
Mad goblin scientist
K_I_R_A
Blade Dancers
Ranger
Lich King (magnus no more here cuz far to much rigged too be killed)
Rabbit now get additionnal ability but you can't buy more then one per game
Elementalist
Magister
Werewolf
Arch druid of the claw
The Noob (cowardise and treachery based hero
Arch Angel
Republicain now can evolve his skill from rank 1 to 6 for better damage/effect
Death Sheep (if you played footmen frenzy you know him well get ready for freaking mass effect spell)
Defender (Defence based hero)
Time mage( yeah this is silly but that guy can mass slow unit and stop time wich is quite a cool power despise the fact it dosnt deal damage at all)
Swordmaster (quite a deadly swordman if you ask me. Melee hero killer should avoid fighting him because he has the Riposte ability wich make the attackers suffer great damage when they attack him by melee range. about 300% time their own damage when rank 6...)

Skill level can now get up to level 6 instead of 5 and hero can level up to level 100
Upgrade for unit can now go up to lvl 10
New upgrade for dragon!! You can now boost their hp (prevent them from getting grounded by some overpowered hero booster player like in previous version)
Tower Health Point can now be boosted too with the upgrade massonry upgrade in your research center.

you can now rebuild destroyed tower but for a cost of 2000 gold...

NEW ITEM

Soulcalibur (the ultimate weapon only 2 maximum per game depending on how you guys spend your wood)
Necklass of spell immunity ( you can be imune to negative specific targeting effect spell but not to AOE spells i made sure of that)
Sheild of the Gods
and tons of other nice thing you will find in the new legendary shop (recipe were reported to later due to the massive amount of bugs it made to the game... altrought this is not a joke recipe will enter the game once and for all soon)

NEW TOWER UPGRADE!

You can now further upgrade every medium level tower to the Ultimate rank wich also include an ultimate sky fury tower wich will wipe out the ennemy hero and unit with the terrifying destructive power of lightning (cost a hight amount of gold trought i doubt you will saves 8000 gold just to buy a tower)

CREEP SHOP!!
Yes you can now buy some creep you so hated long time ago wich include rock golem hydra bears a zepelin and much more (for death sheep user) ;)

Death knight death coil fix
death coil now deal damage enought to make it worth the buying of a death knight since before it realy sucked up and made a deathknight quite useless as a hero exept for army boosting. Low hp hero beware because this spell is strong enought to kill you very fast if you dont watch ureself

All defensive aura now are better as well as devotion defence bonus as been increased ( if you were disapointed about the devotion aura minable defence bonus before dont worry anymore it worth it now.)

I wish you will have fun playing it :)

Credit: Modding By K_I_R_A
Help: none as far as now
Character texture and moddels werent made by me trought id be happy to say all u people name here but theres so many that i cant say them all so ill say wich were used there. Id be happy to had the name of all the people who did those texture / moddel in the credit if only they were to answer in the message below...

White panter
Temple gardian
Lich King (Ner zul)
Archangel
techno goblin or something like that i dont remember its damn name
Pikachu(quite a great work of art you done here dude grats)
Nazgul (mounted on a steed)
this also include the ION cannon spell animation and the meteor animation

all those were found on Hiveworkshop.com

wish you will have fun playing it :)

to newbie w3 if you still wandering on a computer you deserve most of the honnor here for the great deals of the starting map of the game. If you ad not stopped youre work long ago i think it would be you that actualy could ad created this map. But i guess that someone one day would ad to finish the work.

As for anyone who would dare to steal the idea just know that i got all right for any map of FVSG that have skills level higher then 6 and that got any of the hero or items or upgrade listed before. so if you plan on continuing my work (on the right side of the term) you should keep my name in the credits.


UPDATE

Fix over the magister ice orb spell wich caused to accelerate unit speed instead of slowing them.
New item! The staff of magics banishing wich can dispell everything in one cast(This include abusive mirror image user and any summon that normaly could kill over 20 unit before a mass assault could kill them) you can find it in the ultimate item shop for a cost of 2000 gold.
Dark ranger fix on silence :0

Comment

altrought this map is realy similar to other footmen vs grunts map it appens that some time the game turn to a hero wars please try not to always play hero killer just because you like them. its not because hero are stronguer that it means you have to always start as a sniper or a blademaster. Before having a judgment on the map try as many hero as possible.

Keywords:
Footmen,vs,grunts,extension
Contents

Footmen VS Grunts EXTENSION 16.16 (Map)

Reviews
15:18, 2nd May 2009 by bounty hunter2: I need proof that you had the permission to edit the original map, until you show me, the map is Rejected.

Moderator

M

Moderator

15:18, 2nd May 2009 by bounty hunter2:
I need proof that you had the permission to edit the original map, until you show me, the map is Rejected.
 
Level 2
Joined
Apr 21, 2008
Messages
8
there will be an update soon with new stuff wich are:

new hero: you can now play for the first time in footmen vs grunts history as the legendary deathwing himself (amateur of flying hero will like the idea of playing with that one be warned trought that he cost 3k gold since after all hes a dragon and he got very good ability)

lich king still the stronguest hero

you can now buy sargeras as a tanking creep in creep shop for 5000 gold

Items:

soulcalibur wont be possible to purchase by normal way anymore first you will need 1 lumber to buy it, second that so called lumber will be dropped only by killing one of the flesh golem and third since there is only 2 flesh golem in the game there wont be more then two soulcalibur sword bought for the whole game wich will make you have to decide who in your team is to have the legendary holy sword. (used to be like you could have 6 soulcalibur in ure inventory with all the freaking stat it could gave wich was quite rigged even if the sword itself costed about 12000 now not only does it cost the 12000 habitual gold piece but also ull need to have a lumber to buy it wich make sure people just won't start stacking the soulcalibur like for the serathil)

that update wich is the vers 16.10 is to be released in about less then one week

well since i played that map for over a year i can assure it work lol theres no bug that may apear for any reason in the game. sometime there can be debalance (with the hero power no wonder) wich apears only after you played like a thousand game of this but most of them were fixed when possible. if there anything you think is wrong in the game (with some skill effect for exemple) you can say it here ill go back to work right away to fix it.

i myself give that version a 4 if i was able to note it wich other people seems not to be realy eager to do yet
 
Last edited:
Level 2
Joined
Apr 21, 2008
Messages
8
i update the map daily so if u find a bug redl the map and maybe ull find that its already fixed i dont always change the map name since with the number of update i do it would be useless like if i did so the game vers would already be at 30.0 lol
 
Level 2
Joined
Apr 21, 2008
Messages
8
i didnt update it for a time... i will soon you somewhat right troia my map was in rivalry with final and ultimate the day it was created... (well it was created before both final and ultimate show up for the first time)

altrought both of these map may have no content at all wich is quite bad (the modder didnt even mind about fixing some rigged skill in the game like the damn crypt lord hydra wich worth about 150 gold each such map are joke lol not even an once of originality in it) my map is not quite as popular as those two since its not well known but also cuz most people hate hero that can go uber strong late game accusing the fact that unit might not be enought powerfull...

that fact as always been true whatever the vers player plays since there will always be hero booster crazed player who only live to play hero in a way to rape entire army with a tomed mask of death BM... it always have been true even in the original vers by newbie w3 the only way to balance completely the game would be to remove all hero and item from the game wich i wont do
unit still can be realy powerfull take the archer for exemple: if u play them with a priestess of the moon they will realy own the game but such fact is true only as long as you have an unit booster hero. Pure Techer may not realy be pleased with this version even with the rank 10 maximum upgrade.
 
Level 2
Joined
Apr 21, 2008
Messages
8
yawn wonder why its still pending...

this map now is disponible on epic war!!


TrOiA




The Sith Lord


Join Date: Aug 2008
Posts: 54





I think he's talking about the Footmen VS Grunts idea. But then you didn't tell Raxo about it so there is not a chance in hell that he could have stolen it from you.
There are no idea stealers, only rivals.

still that i created the first and only fvsg map with hero skill rank 6 and unit that can be upgraded to 10 wich is much like a copyright...
 
Level 3
Joined
Apr 14, 2008
Messages
43
Okay i've played it and i have to say: it's hard..
What u could do better:
Improve the Heros, in late Game they are complete useless if u teched the Units..
Upgrades are fine, but maximum 10?
I gave it a 3, i'm pretty sure u can do it better ;)
 
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Level 2
Joined
Apr 21, 2008
Messages
8
final version probably whats new in it?

now each defence upgrade add 50 life to the concerned unit (anti hero abuse mesure)

There is now recipies and soulcalibur was shattered into 3 shards (up to you to reunite them all before your ennemy does because if the hero that cary them die the shard will be dropped on the ground... once soulcalibur is complete the sword cant be dropped anymore)

5 new ultimate hero (Malygos Alextraza Isera Nozdormu and Veronique wich is the most powerfull hero in the game if you talk about magics and spell)
all ultimate hero now require wood wich can be gatered by killing flesh golem (1 for each)

seriously king bushido if i did upgrade unit more the base building would get raped out or the lower upgraded unit would get completely raped wich would be no fun... whatever the number of upgrade you put on units there will always be hero crazed techer who lives only to create NEO matrix like hero wich can kill about 300000 unit before getting themselve killed by an overwhelming number of strikes that bash or tower end even when they die most of them bring as many unit as possible with them in the grave just remember what appened in 4.0 and less when a bm ad claw 40 defence and deathmask... well now its almost the same when the hero as soulcalibur good defence and huge criticals despise of the deathmask low hp drain when you do over 1200 damage on a critical 15% is already too much. at least now hero need to be extremely powerfull to tank maxed unit and a dragon can survive even the mightyest hero when it as his dragon resiliance boosted (dragon can have a maximum of 15500 hp when maxed up)
at least one thing remained true a single hero (when 1 v 5 for exemple) fighting alone cant defend a whole base against a massive unit assault due to the overwelming wave of unit that may just pass trought him and destroy the base despise all his strugling to kill them all (unless the hero is a spellcaster wich in this case will end twice as fast if he get surouned for he wont be able to tank the huge damage he will get exemple: bloodmage, archmage, icemaster, magister far seer lich and i wont name them all for there is so many...(this is much like trying to kill a whole mosquito swarm of over 12000 mosquito without gaz and repelant wich is about impossible)

in game leaver now have a notice XD when they leave (a pissed up little girl as left the game)...

i might come back to the forum but until that unless i get some advice on how improving map more i will retire for a time

... still pending... -_-'
 
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Level 2
Joined
Apr 21, 2008
Messages
8
i got a very nice idea today to fix the hero techer probleme definitively

we all knows that a hero techer use item to boost his hero so why not give them some restriction depending on the number of hero they killed?

for exemple killing a hero would give 1 wood and 200 gold as a bounty. when the hero killer would had killed enought people he could buy item like seratil for a gold amount and a certain amount of wood wich is determined by the number of kill he did :)

this is just a theory im not to put such system in game unless people think it would be better this way
 
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