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[Footmen Wars / Frenzy] Footmen Vs Grunts Elite

Discussion in 'Map Development' started by millzy, Aug 19, 2017.

  1. millzy

    millzy

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    Footmen Vs Grunts Elite
    fvg.png


    introduction
    Footmen Vs Grunts is a old map originally created by newbie-wc3. With many different versions of it being released i decided to create my own with the intent for it to be 1 of the most balanced in the past my version was quite successful and very popular with the Footmen Vs Grunts clan i was in. its been a long time since iv been active but now iv decided to update this map


    Game Play
    Footmen Vs Grunts is a footmen frenzy type map where units will periodically spawn for you. The map consists of 2 teams one being human/night elf and the other being orc/undying. generally played with 5 players for each team. The idea of the game is to siege the enemys base and destroy their hart(a building in their base) by massing and microing large army and heros.


    Features

    units
    Firstly there are 24 units you can buy to periodically spawn for you for each team.

    list of units
    Footmen

    human units
    Rifleman
    Priest
    Sorceress
    Spell Breaker
    Mortar Team
    Knight
    Gryphon Rider
    Dragonhawk Rider
    Flying Machine
    Siege Tank
    Noble Knight
    Bronze Dragon

    Night Elf units
    Archer
    Huntress
    Dryad
    Druid of the Talon
    Druid of the claw
    Mountain Giant
    Chimaeara
    Hippogryph Rider
    Glaive Thrower
    Faerie Dragon
    Ancient Protector
    Green Dragon



    Grunt

    Orc Units
    Troll Head Hunter
    Shaman
    Troll Witch Doctor
    Warlock
    Wind Rider
    Tauren
    Demolisher
    Raider
    Troll Batrider
    Kobo Beast
    Orgre Lord
    Red Dragon

    Undead Units
    Ghoul
    Crypt Fiend
    Banshee
    Necromancer
    Meat Wagon
    Abomination
    Frost Wyrm
    Destroyer
    Obsidian Statue
    Gargoyle
    Frost Archer
    Black Dragon



    some of the spell casters have extra abilitys added from what they would normally have. All units have 6 levels of defense and attack damage upgrades. The footmen and Grunts also have hit point upgrades.

    some units can get a unique passive if reaserched depenting on what race they are
    orcs - critical strike
    human - bash
    night elf - evasion
    undead - cleave

    Heros

    Heros max level is 25 with them having the standard 3 basic spells and 1 ultimate also the attribute ability adding 3 to all stats with each level, the basic spells have 5 levels, the ultimate has 3 levels and the attribute ability has 7 levels.

    There are a total of 51 heros available.
    23 of them are the standard heros your familiar with with their abilitys altered slightly to suit this map.
    12 of them are heros every 1 that plays Footmen Vs Grunts are familiar with.
    pic

    heros.png

    and the other 16 heros are unique heros created by myself

    Hero Selection
    There are 2 different modes to hero selection 1 being all random and the other being all pick. these modes are selected by the players by vote at the beginning of the game


    Hero Kill Bounty
    Hero kills are highly rewarded with decent gold bounty. The bounty of a heros death is determined by its level and the players current hero kill streak. the formula is 160 + (level of hero x15) + (kill streak x 60.
    Also Every 10 hero kills by the Team combined they are rewarded 500 gold

    Hero revival
    heros will be revived on death with a timer the time to be revived is determined by their level.
    heros are revived in 8 +(level of hero x 4) seconds


    Items
    There are alot of different items to buy most of them being items every 1 is familiar with. although i have added more and also item recipes meaning certain items combine into 1.

    few of the item shops


    Bladebane Armour
    the Bladebane Armour are legendary items in all footmen vs Grunt maps witch can be hard to obtain. to get it you must kill the golem that drops it on death.
    The Bladebane armour provides your hero with 25+ attack 10+ armour and +50 in the Atribute of your choice (toggle between them by using the item)


    unit control
    there are 2 mass sending commands you can use by using the ability on your chaos tower
    Mass attack - using this ability will force your units to attack/move to the location u cast it
    retreat - orders your units to retreat back to your upgrade center

    there is also a Auto send toggle witch turns auto sending to attack on and off

    NOTE THESE COMMANDS DONT WORK ON HEROS


    Multiboard
    The multiboard displays your teams:
    -your hero kills/deaths
    -unit kills
    pic
    muiltboard.png




    Development


    well the map is complete im just looking at updating it will alot of new features and adding of heros/items
    maybe a change of terrain tile set

    im also after some 1 that could possible help me with a new loading screen?
    Loading screen (simple)
    the request has been complete by Maks4225 Thank you

    Alright so what im working on at the moment on this map is:

    I need to fix mass unit control commands (when there are to manny units its very buggy units dont move and just stand around. mass retreat has a delay before they actually start moving back). im not sure how to fix this


    Q-W-E-R hot keys and more descriptive spell info

    ill be adding Q-W-E-R hot keys for the hero spells and also adding more info to the spells descriptions telling you if the spell is a target/passive/summon/ect. also AoE it has if its a AoE spell and cast range/mana costs/cool downs of the spells.

    75% done all the standard heros are finished

    5 new heros
    there are 5 new heros im working on (will add more info later)

    (about 30% though this most the heros have 2-3 spells)

    hero revial by timer
    heros will be revived by a timer and no longer have to be revived by the alter

    100% this has been done heros will revive in 8 + (level of hero x 4) seconds

    items
    will be addding more item recipies mainly and will also be cleaning up the item shops

    85% all Shops have been cleaned up exept for the Recipie shops

    AoE spells nerf
    alot of the AoE spells are well over powerd and these will be reduced

    (75% I believe most of the big nerfs that were required has been done)


    other maybes/idea's:
    feedback on these would be nice
    -possible unit changes
    -Im also thinking of adding lumber gathering to the map but i havent got any plans for its use or how to gain it
    -unit hire building
    -increasing gold income to a team when a team player leaves

    im open for any suggestions you have



    Change log
    although there was alot of changes when the map was being played with in the clan i cant remember them. so there is no info on the versions previous 1.00 aka the beta stages

    1.00
    First Release

    1.01

    unit:
    -added attack to scout towers and lowed their defense
    -increased collision size on rifle men and archers


    1.02

    Hero:
    -fixxed a bug causing tinker and alchemist to become un reviveable
    -changed smoke bomb abilitty on the ninja hero(now a burst that adds miss chance buff to those initially hit
    -forgoten 1 ulti no long kills him when the spell is finished


    1.03

    hero:
    -fixxed a issue causing the wolf and Demon hunter unable to be revived if they die when morphed


    looking for any kind of feedback/suggestions on this map
    [/color]
     

    Attached Files:

    Last edited: Feb 19, 2018
  2. millzy

    millzy

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    UPDATE

    iv decided to add Shared bounty for tower kills


    Tower bounty
    when a player kills a tower they will receive the gold for the killing blow and a additional 120 for each player on thier team

    iv also started work on the hero revial system
    hero revival time will be based at 12 seconds and each level will add 4 seconds

    Leaving players
    leaving players gold properly spread to allies. leaving players will cause the remaining players gold income to increase(amount not determined yet) to condensate the loss of a player

    -alters removed
    -hero taverns added with the heros that were in the alters
    -few more hero spell descriptions updated
     
  3. SeedinAethyr

    SeedinAethyr

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    This looks really good and has a lot of potential, I hope you don't lose motivation to keep updating it.
     
  4. millzy

    millzy

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    Thanks comments like that keep me motivated

    update

    -i have implemented the hero revival system heros will revive 8 + (level of hero x 4) seconds
    -edited the leaving players code to give all their allies the gold they have split between them and increase thier gold income when a player leaves
     
    Last edited: Aug 26, 2017
  5. millzy

    millzy

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    UPDATE

    currently working on these heros open to spell ideas

    also a few regular heros have the spells enhanced would like to do more enhancing of the regular heros spells e.g dark rangers charm ability has been changed with a agility boost ability
    and alchamist chemical rage has been buffed and swapped to be his ultimate


    gul'dan - int (gul'dan model)

    great army manipulative spells



    Soul Leach - gul'dan drains hp from nearby units of the target dealing damage or healing the unit = to the hp that is drained

    fel fire bursts - bursts random areas around gul'dan with fel fire periodicly. the fel fire will focus nearby units so units on their own will take high damage

    spell 3 - xxx

    ultimate - xx




    Void walker - Agi (faceless one model)
    agile hero killer



    void leap - intantly jumps to the target stunning it for 2 seconds dealing damage

    spell 2 - xxxx

    spell 3 - xxxx

    corrupt form(morphs to unbroken model aka pink version of faceless one) (ULT) - causes attacks to drain mana (feedback ) and causes attacks against him to be reduced by x%


    Warden - Agi (warden model)
    short ranged (250) hero killer



    (unamed) daggers - activate to silence and deal bonus damage on attacks for 10 seconds

    Striking Rush - rushes towards the target point attacking all the units she passes (effects of unamed daggers apply to units if activated )

    spell 3 -xxx

    ULT -xxx



    Myrmidon - Str (naga myrmidon model)
    Great at taking down large number of units


    Tsunami - pushes a wave of water at a location units hit will take damage and given a water buff that slows movement speed

    torrent burst - blasts a location with water causing units hit to have x buff witch reduces units attack damage

    spell 3 - xxx

    Royal scales(pasive) - causes myrmidon to deal bonus damage to units with the either buff from the first 2 spells. if a unit is hit by both of the first 2 spells then they will be entangled



    Natures guardian - int (furion with out stag model)
    Great at supporting heros in fights



    Natures Guard - heals a allied unit over 5 seconds and removes negative buffs

    wisps - summons 5 wisps that fly around the natures guardian attaking any nearby units (locast)

    spell 3 - xx

    ULT - xx


     
  6. millzy

    millzy

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    UPDATE

    iv decided to make to map larger
    old map size
    playable: 122x57 full size: 128x64

    old full map pic
    terrain old.png


    new map size playable 138x84 full size: 160x96

    new full map pic
    new terrain.png


    new map plans pic
    terrain info.png


    im thinking of removing the shops and adding in 1 shop for each player that will have all the items using a system. as i dont like where they are or where to put them i need them to be easily accessible and also not in the way of the fights that will be happening


    im not quite sure what i want to do with these spaces to wither just have them as pree much wasted space with doodads blocking them or add alliance/horde buildings that actually do something but that something is ??... i could use this for my shops location although im not 100% sure

    new camps that replace the sea hunters im not sure if i want them all to be the same or not or the rewards for killing the units at these camps
     
  7. CampScouter

    CampScouter

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    Hey dude, this map is awesome, good luck with your map :)
     
  8. CampScouter

    CampScouter

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    Hey dude, this map is awesome, good luck with your map :)
     
  9. millzy

    millzy

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    thanks man

    UPDATE
    -alterd the multiboard code to only display stats of the playing players also cleaned up the kill/death tally triggers
    -side creeps drop a tome of +15 attribute bonus
    -added ICE UI by CRAZYRUSSIAN (finally get to use this(Ice ui) awesome UI that he made for me a long time ago. i never got to use it cause it had issues and the file size was a bit much for the map back then)
    -bribes damage detection engine updated and added his knock back system for future use (only 1 spell uses it atm)
    -more ability tooltips updated with extra detail and QWER hot keys
    -test mode added (gives 10k gold if single player and allows wtf mode to be active witch sets spells mana cost and cooldown to 0)


    also here is the latest map
     

    Attached Files:

  10. CampScouter

    CampScouter

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    dude, maybe you should move this to Map section. It is already in late beta :)
     
  11. CampScouter

    CampScouter

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    dude, maybe you should move this to Map section. It is already in late beta :)
     
  12. millzy

    millzy

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    will do when the update is finished
     
  13. CampScouter

    CampScouter

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    Ok ok. Good luck. And, your update, it's good:ogre_haosis:
     
  14. kirbyfish

    kirbyfish

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    ^noice (^_−)☆
     
  15. Chaosy

    Chaosy

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    The original is one of the few wc3 maps I have played and actually enjoyed the gameplay.

    High hopes
     
  16. millzy

    millzy

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    alright so i admit i havent been working on the map but im now back and working on it again

    UPDATE:
    i have finished the Gul'dan Hero

    gul'dan's spells

    Soul Leach - gul'dan drains hp from nearby units of the target dealing damage or healing the unit = to the hp that is drained

    fel fire bursts - bursts random areas around gul'dan with fel fire periodicly. the fel fire will focus nearby units so units on their own will take high damage

    Fel essence(autocast) - Adds Fel essence to attack witch deal pure damage depending on the heros intelligence.if attacking a hero it will also drain each of their attributes and convert them to bonus intelligence.

    Eye of Sagaris - summons the Eye of Sagaris to attack nearby units (a powerfull wards with a bouncing attack)


    altered a few existing heros abilitys

    Added Pushback to the Bladebane Golems slam ability

    decided to have 2 different set of creeps for the side creeps (the red box on my previous post). Killing these creeps will give the players great bounty rewards and drop a tome of knowledge giving +15 to all attributes

    done a heap more ability tool tips (this is the real killer of my time and motivation on the map sadly )
     
  17. millzy

    millzy

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    UPDATE:alright so addmitedly i havent been working on the map much but latley i have added a few more things to the map. so yes the map is still progressing but very slow :/
    heres a few things iv added since the last update.

    HERO KILL BOUNTY REWORK - originally the bounty for hero kills were set to the heros in the object editor and very basic. the bounty of hero kills now depends on the level of the dying hero and the kill streak the hero is currently on.
    the formula is 160 + (kill streak x 60) + (hero level x 15)
    meaning if you kill a level 6 hero that has a kill streak of 2 for example the bounty will be 160+ (2x60) + (6x15) = 370

    hero QWER hotkeys and tool tips - i have gone ahead and done more tooltips and hot keys for the hero spells im about 80% though them now

    Hero Nerfs - i have begun nerfing a few hero abilitys that i believe to be over powered
    just to name a few
    curse master - no longer has silance the it has been replace with banish and also no longer has finger of death and this has been replaced with rain of chaos (power full rain of fire ability)
    Frozen witch - Greatly reduced the damage of frost nova and decreased the freezing time and damage of freezing death
    AoE and damage of all star fall type abilitys has been decreased - (starfall/ suffering) also Rage of god has been removed from the holly knight and been replaced with Holly Blessing a spell witch heals nearby units and grants armour to them for a period of time.
    Sniper - reduced the chance to crit to 10%. reduced The armour reduction on Target sat.
    Marine - FireBat morph no longer perm and attack range is reduced. marines crit is replaced with head shot witch is a 35% chance to mini bash (0.2 seconds)

    BLADE BANE ITEM - the bonus of the Bladebane armour has been increased and given a ability to change bonus attribute stats. originally the bladebane armour would give the hero +20 damage +10 armour + 20 Strength
    it now gives the hero +25 damage +10 armour + 50 to the atribute of your choice by switching between them with the active ability

    shops - i have started to deal with the items within the shops moving them into better organisation
    items.png
     
  18. millzy

    millzy

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    update:

    Attack and Defense upgrades change
    -units attack upgrades have gone from 6 levels to 15 and units defense levels have gone from 6 to 5.

    few unit changes
    -Batriders have been replaced with spirit walkers.
    -grunts and footmens hp has been increased to 600
    -Price of dragons increased from 6500 to 7500

    hero tavern change
    changed hero taverns to make it a bit more cleaner
    there is now the standard altar with the 8 heros of each race (the 4 human and 4 NE for footmen and the 4 orc and 4 undead for the grunts)
    the neutral tavern with the starndard neutral heros
    then for the custom heros the taverns are broken up in attributes so there is agility, intelligence, strength taverns.

    with the hero tavern change there was only a few spots missing to fill them so iv decided to fill them.

    with that some of the heros are not finished heres the heros im currently working on and the spells they currently have im open to any suggestions you guys have.


    most of the heros are only missing 1 spell
    list of heros that are getting worked on

    Void walker (faceless one model)

    Main attribute is agility
    agile hero killer.

    has 3/4 spells

    Rift Strike - Jumps through a Rift to get to the target unit instantly the void walker is given a 100% attack speed bonus after going though the rift for 2 seconds

    Feedback - standard feedback ability Drains x mana on hits deals damage = the mana drained
    spell 3 - ...

    (ULT) Unknown form - morphs into the unknown form of him self causing his Attack damage to go out of proportion (adding 20 Sides per dice) also changing the attack type to chaos. reduces all incoming damage by 70%. (im kind of unsure how to scale this ability for its levels )


    Warden - (warden model)

    Main attribute is agility
    short ranged (250) Swift damage dealer


    Piercing Daggers - low damage low cool down shockwave ability
    Bouncing Glaves - typical bouncing glaves
    spell 3 - ....
    Warden Assault - causes the warden to go invisible and while invisable spawn shadows of her self will spawn and attack random units nearby. the shadows cant be controlled and have a poison attack that slows.


    Natures guardian - (furion with out stag model)

    Main attribute is Intelligence
    Healer / crowd control. support

    Greater Rejuvenation - heals great amount of hp and small amount of mana to friendly unit
    Wisp Defenders - spawns a bunch of wisps that float around attacking nearby enermys. (locast)
    Disarm - Blasts a area causing units hit unable to attack for a period of time.
    Ult - ...


    Myrmidon - (naga myrmidon model)

    Main attribute - Strength
    Unit controller/nuker

    Water burst - after a 2 second delay Bursts the area with water dealing damage and slowing the units hit
    spell 2 -
    spell 3 -
    (ULT) Summon Sea Elemental - the sea elemental reduces armour of the units it attacks and when it dies 4 smaller versions of it spawn.


    Demon Guardian - (Doom guard model)

    main attribute - Strength
    Hero killer

    Rain of Fire - standard rain of fire damaging units is a AoE
    Burning Strike - Charges sword with Fire Causing the next unit attacked to ignite in flames causing it to take great damage over time. also when the sword is charged gives 20% bonus move speed.
    spell 3 -
    (ult) -


    Overlord - (overlord model)

    Main attribute - Strength
    Unit Sieger

    spell 1 - .....
    Warstomp - Standard warstomp AoE Stun
    Cleaving attack - Standard Cleaving attack
    Fel Rage - Mophs into the fel guard with bonus Hp regen and Perm immolation


    Jaina - (Jaina model)

    Main attribute - intelligence
    hero Nuker

    Fire Bolt - Fire bolt with out the stun and low cool down
    spell 2 - ..
    spel 3 -...
    Arcane Field - Causes extra effects to her abilitys cast in the field ( causes fire bolt to bounce a number of times depending on level)