- Joined
- Mar 5, 2011
- Messages
- 6
Hello
Im S.T.A.L.K.E.R. modder, named zdzichorowerzysta. Im trying to make new mutant to S.T.A.L.K.E.R. Shadow of Chernobyl-footman from Warcraft 3. So that what i did:
1. Unpacked war3.mpq by using WinMPQ
2. Converted Footman.mdx to Footman.3DS using MDX Converter
3 Imported mesh to 3ds max 8
4. Exported Footman.blp to Footman.bmp using Warcraft3Viewer, then opened Footman.blp with Paint.NET, then saved it to Footman.dds
5. Added texture to model and maked skeleton to model
And there troubles started... Its so hard to make in 3ds max good skeleton using physique modifier, when i rotate hand bone, hand and part of leg moving, sword don't moving etc.
So i decided to make skeleton and animations in milkshape, in this program making skeleton and attaching it to model is so easy, but making animations is hard, my own animation looks like crap...
Thats my question: is there program to export .mdx mesh INCLUDING animations and skeleton? Or there are ways to export only animations, then import it to model with exported skeleton?
Im S.T.A.L.K.E.R. modder, named zdzichorowerzysta. Im trying to make new mutant to S.T.A.L.K.E.R. Shadow of Chernobyl-footman from Warcraft 3. So that what i did:
1. Unpacked war3.mpq by using WinMPQ
2. Converted Footman.mdx to Footman.3DS using MDX Converter
3 Imported mesh to 3ds max 8
4. Exported Footman.blp to Footman.bmp using Warcraft3Viewer, then opened Footman.blp with Paint.NET, then saved it to Footman.dds
5. Added texture to model and maked skeleton to model
And there troubles started... Its so hard to make in 3ds max good skeleton using physique modifier, when i rotate hand bone, hand and part of leg moving, sword don't moving etc.
So i decided to make skeleton and animations in milkshape, in this program making skeleton and attaching it to model is so easy, but making animations is hard, my own animation looks like crap...

Thats my question: is there program to export .mdx mesh INCLUDING animations and skeleton? Or there are ways to export only animations, then import it to model with exported skeleton?