I've been trying to make maps where it's supposed to be some sort of 3v1, 2v1, 4v1, etc. and one player has a massive advantage to how many units they can field. To achieve this, I tried setting the food limit for one player amongst all others to 300, rather than the usual 100.
My first attempt went as follows : Setting a trigger on the map initialization event and setting [Player1]'s food cap property to 300. Then attempted to boot up map; my food still capped out at 100.
I try it again using the add property, food cap, adding 200. Food still capped at 100.
I try yet again, setting the property food max this time, to 300. I knew this wouldn't work as I figured food max was just the amount of food available to be used, and therefore I test map and start the game with 100 food, despite having set the property to 300.
Try yet again, mostly out of desperation, to add property, food max, 200. I start the game with, you probably guessed it, 100 food.
So my question is : Since none of that worked, how in the ninety-nine-and-a-half blustering, icy hells do I set a food cap for one player, without using the map constant (since that changes it for -all- players, and obviously a 3v1 isn't fair if all players can field 300 supply. I want the lone player to be able to field 300 supply and the three others to cap out at 100 (the lone player will also get a few extra toys, but that much is besides the current driven point).
Anyone got a hint?
My first attempt went as follows : Setting a trigger on the map initialization event and setting [Player1]'s food cap property to 300. Then attempted to boot up map; my food still capped out at 100.
I try it again using the add property, food cap, adding 200. Food still capped at 100.
I try yet again, setting the property food max this time, to 300. I knew this wouldn't work as I figured food max was just the amount of food available to be used, and therefore I test map and start the game with 100 food, despite having set the property to 300.
Try yet again, mostly out of desperation, to add property, food max, 200. I start the game with, you probably guessed it, 100 food.
So my question is : Since none of that worked, how in the ninety-nine-and-a-half blustering, icy hells do I set a food cap for one player, without using the map constant (since that changes it for -all- players, and obviously a 3v1 isn't fair if all players can field 300 supply. I want the lone player to be able to field 300 supply and the three others to cap out at 100 (the lone player will also get a few extra toys, but that much is besides the current driven point).
Anyone got a hint?