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Follow order not working in cinematic

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Level 8
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Jul 8, 2013
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As the title says, I'm having trouble in a cinematic for one of my maps because issued orders to Follow other units aren't working. Here's the current section of trigger:

  • First Cinematic Tavleon Arrives
    • Events
    • Conditions
    • Actions
      • Set Tavleon = Steelflash Swordsage 0072 <gen>
      • Unit - Change ownership of Tavleon to Player 10 (Light Blue) and Retain color
      • Set TempUnitGroup = (Units in Tavleon Start Area <gen>)
      • Unit Group - Pick every unit in TempUnitGroup and do (Actions)
        • Loop - Actions
          • Unit - Change ownership of (Picked unit) to Player 10 (Light Blue) and Retain color
          • Unit - Order (Picked unit) to Follow Tavleon
      • Custom script: call DestroyGroup (udg_TempUnitGroup)
      • Set TempPoint = (Center of Tavleon Goto <gen>)
      • Unit - Order Tavleon to Move To TempPoint
      • Custom script: call RemoveLocation (udg_TempPoint)
So Tavleon moves where he's told to, each of the units switches to the correct owner, but they do not follow him. All the units that are supposed to follow Tavleon instead stand still. I have tried replacing Follow with Right Click and the like with no success so far.

Edit: further testing has revealed that the other units do not stand perfectly still: they actually move to Tavleon's starting position and then stand still even though he has moved and they should follow him
 
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Level 8
Joined
Jul 8, 2013
Messages
249
As I pointed out, they clearly do receive an order because they go to Tavleon's current position. The trouble is that they don't follow him. I still haven't figured out why that is since the follow order works just fine elsewhere in that cinematic; however I've worked around it in this case so it's now a moot point.
 
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