As the title says, I'm having trouble in a cinematic for one of my maps because issued orders to Follow other units aren't working. Here's the current section of trigger:
Edit: further testing has revealed that the other units do not stand perfectly still: they actually move to Tavleon's starting position and then stand still even though he has moved and they should follow him
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First Cinematic Tavleon Arrives
- Events
- Conditions
-
Actions
- Set Tavleon = Steelflash Swordsage 0072 <gen>
- Unit - Change ownership of Tavleon to Player 10 (Light Blue) and Retain color
- Set TempUnitGroup = (Units in Tavleon Start Area <gen>)
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Unit Group - Pick every unit in TempUnitGroup and do (Actions)
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Loop - Actions
- Unit - Change ownership of (Picked unit) to Player 10 (Light Blue) and Retain color
- Unit - Order (Picked unit) to Follow Tavleon
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Loop - Actions
- Custom script: call DestroyGroup (udg_TempUnitGroup)
- Set TempPoint = (Center of Tavleon Goto <gen>)
- Unit - Order Tavleon to Move To TempPoint
- Custom script: call RemoveLocation (udg_TempPoint)
Edit: further testing has revealed that the other units do not stand perfectly still: they actually move to Tavleon's starting position and then stand still even though he has moved and they should follow him
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