- Joined
- Apr 2, 2019
- Messages
- 11
Hello. Thank you for taking the time to look at this thread.
I have a map with an item which allows heroes to fly. It works properly for all heroes except the ones that already transform: g alchemist, DH, MK, tinker. This might be difficult to explain but basically when you pick up the boots with let's say a blademaster, you get a flying blademaster with the ability "fly" not on the item but rather as an actively used ability. I did this because it was easy to make a "fly" ability for each hero which allows them to transition up and down without anything complex (I know I could just use triggers to remove their collision and just raise/lower them, but then melee heroes will attack ground units up close, and won't be able to hit air - also i want them to need an orb to hit ground units from the air anyway).
I used the crow form ability for the boots.
The two abilities (fly and tinker ult) do not appear to get confused, for instance when I use one, it does not highlight the other or put the other in cooldown, or appear to use it.
The problem is I can't get the tinker, or any transforming hero, to forget their transforming hero ability when they go from flying to landing and vice versa. I need the flying tinker to, when he chooses to land, forget his flying ultimate and auto learn his landed ultimate. A (flying) tinker who uses his ultimate always ends up in the sky, even though the "flying flying" and the "walking flying" versions of the tinker have their own ultimate but I can't get them to switch with triggers. I have tried using triggers multiple ways, but for some reason can't even seem to detect when a hero learns the ability. I will show my latest attempt at getting it to work below, and the map is attached if you want to see it happening and try some things with it yourself
.
I apologize if this effort seem a little lacking it is 4am and I've deleted all the failed attempted. This thread is not exactly designed to have these particular triggers examined, rather to spark new ideas or give suggestions on how to create this in a way that will work; however here they are anyway.
I have it in two triggers
attached is the map if you would like to take a closer look at it and maybe test a few things out. The boots are in the bottom section of the shop that spawns next to the player.
There are two triggers, titled "a unit acquires an item" and "a unit loses an item", which play an important role in replacing the heroes when acquiring and losing the item, but they're not related to the difficulties i am having (i am almost certain).
PS my editor skills are limited but i love to make maps. I have worked a lot on this map but keep running into little snags and the like. If you decide to open this map up and you like what you see, and have the free time, send me a dm and we can talk about working on it together
I have a map with an item which allows heroes to fly. It works properly for all heroes except the ones that already transform: g alchemist, DH, MK, tinker. This might be difficult to explain but basically when you pick up the boots with let's say a blademaster, you get a flying blademaster with the ability "fly" not on the item but rather as an actively used ability. I did this because it was easy to make a "fly" ability for each hero which allows them to transition up and down without anything complex (I know I could just use triggers to remove their collision and just raise/lower them, but then melee heroes will attack ground units up close, and won't be able to hit air - also i want them to need an orb to hit ground units from the air anyway).
I used the crow form ability for the boots.
The two abilities (fly and tinker ult) do not appear to get confused, for instance when I use one, it does not highlight the other or put the other in cooldown, or appear to use it.
The problem is I can't get the tinker, or any transforming hero, to forget their transforming hero ability when they go from flying to landing and vice versa. I need the flying tinker to, when he chooses to land, forget his flying ultimate and auto learn his landed ultimate. A (flying) tinker who uses his ultimate always ends up in the sky, even though the "flying flying" and the "walking flying" versions of the tinker have their own ultimate but I can't get them to switch with triggers. I have tried using triggers multiple ways, but for some reason can't even seem to detect when a hero learns the ability. I will show my latest attempt at getting it to work below, and the map is attached if you want to see it happening and try some things with it yourself
I apologize if this effort seem a little lacking it is 4am and I've deleted all the failed attempted. This thread is not exactly designed to have these particular triggers examined, rather to spark new ideas or give suggestions on how to create this in a way that will work; however here they are anyway.
I have it in two triggers
attached is the map if you would like to take a closer look at it and maybe test a few things out. The boots are in the bottom section of the shop that spawns next to the player.
There are two triggers, titled "a unit acquires an item" and "a unit loses an item", which play an important role in replacing the heroes when acquiring and losing the item, but they're not related to the difficulties i am having (i am almost certain).
PS my editor skills are limited but i love to make maps. I have worked a lot on this map but keep running into little snags and the like. If you decide to open this map up and you like what you see, and have the free time, send me a dm and we can talk about working on it together
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