Part of Init Trigger:
Now my question, is this appropriate? Will it cause heavy lags when using 0.02 seconds?
Is there a better way to create a floating text following a Unit?
- Floating Text - Create floating text that reads |cff00ff00l l l l l... at MCI_Point[1] with Z offset 160.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set MCI_Float[1] = (Last created floating text)
- Floating Text - Change MCI_Float[1]: Aktivieren permanence
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Magazine Count Indicator Loop
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
- Set MCI_Point[1] = (Position of u)
- Floating Text - Change the position of MCI_Float[1] to MCI_Point[1] with Z offset 160.00
- Floating Text - Change text of MCI_Float[1] to |cff00ff00l l l l l... using font size 10.00
- Custom script: call RemoveLocation(udg_MCI_Point[1])
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Events
Now my question, is this appropriate? Will it cause heavy lags when using 0.02 seconds?
Is there a better way to create a floating text following a Unit?