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Floading text

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Level 9
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Aug 15, 2007
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need help about floading text
wen I start a movie and use kamera (to rotate)
I see all golading texts in the obseg of the camera ( thay are not in a same region)
here's the text:
  • Text 1
    • Events
      • Time - Elapsed game time is 0.50 seconds
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads Long Ago When The V... at (Center of Region 026 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
how can I hide it from the cammeras
 
You would need to set a variable as the floating text then hide the text using the variable do your camera stuff then show it again after like this:
  • FLOATING TEXT
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads TESTING !!! at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set Text1 = (Last created floating text)
  • CAMERA
    • Events
      • Time - Elapsed game time is 50.00 seconds
    • Conditions
    • Actions
      • Floating Text - Hide Text1 for (All players)
      • -------- CAMERA CODE HERE --------
      • Floating Text - Show Text1 for (All players)
 
You would need to set a variable as the floating text then hide the text using the variable do your camera stuff then show it again after like this:
  • FLOATING TEXT
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads TESTING !!! at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set Text1 = (Last created floating text)
  • CAMERA
    • Events
      • Time - Elapsed game time is 50.00 seconds
    • Conditions
    • Actions
      • Floating Text - Hide Text1 for (All players)
      • -------- CAMERA CODE HERE --------
      • Floating Text - Show Text1 for (All players)

can you do it on a map I'm bad whit variables
pls man
 
First add these triggers to turn to cinematic mode:
  • Cinematic - Turn cinematic mode On for (All players)
  • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
  • Cinematic - Disable user control for (All players)
  • Cinematic - Clear the screen of text messages for (All players)
  • Cinematic - Turn subtitle display override On
Next Add the following trigger to rotate the camera around a point:
  • Camera - Rotate camera 90.00 degrees around (Center of (Playable map area)) for Player 1 (Red) over 2.00 seconds
(you will need extra actions to make this work for all players.
Then you must re-enable everything you did at the start to remove cinematic mode like so.
  • Cinematic - Turn cinematic mode Off for (All players)
  • Cinematic - Turn off letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
  • Cinematic - Enable user control for (All players)
  • Cinematic - Turn subtitle display override Off
Hope this helps.
 
First add these triggers to turn to cinematic mode:
  • Cinematic - Turn cinematic mode On for (All players)
  • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
  • Cinematic - Disable user control for (All players)
  • Cinematic - Clear the screen of text messages for (All players)
  • Cinematic - Turn subtitle display override On
Next Add the following trigger to rotate the camera around a point:
  • Camera - Rotate camera 90.00 degrees around (Center of (Playable map area)) for Player 1 (Red) over 2.00 seconds
(you will need extra actions to make this work for all players.
Then you must re-enable everything you did at the start to remove cinematic mode like so.
  • Cinematic - Turn cinematic mode Off for (All players)
  • Cinematic - Turn off letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
  • Cinematic - Enable user control for (All players)
  • Cinematic - Turn subtitle display override Off
Hope this helps.

  • Cinematic - Clear the screen of text messages for (All players)
if I only use that in my move will it hide the texts?
becose my movie have that stuff's you taped
 
In which case remove that trigger.
Most cinematic makers like to use it because it makes the screen less cluttered.

I like it the easy way becose when I potimize the map all the stuf's are gettihg harder for the hacker's when there are more stuff in 1 trigger
(I may Seem's that I am thinking stuoid way but tru it your self..)
and that tigger of your's is usefull
and 10x for all the help man
 
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