- Joined
- Apr 9, 2004
- Messages
- 502
I'm trying to figure out a way to make a spell that sends out a constant stream of fire ofut of my hero. I tried a few things but i've given up for now. Anyways here's what i want my spell to look like.
My pandaren guy uses his breath anim. Then he stays that way and the contant stream of fire starts coming out from his mouth. Any unit's cought up in it will instantly ignite, taking X damage per second, and also be damaged every second by the actual flame wave until they get out at which point they stay ignited until the buff goes away. I origionally intended for it to be controlled with the arrow keys, being when he initiated it. He'd go into the breathing stance where the screen locked on him and you could make him face any directending on the arrow keys (left and right to make him turn and stuff)
Now i tried making some triggers that would simply cast constantly a bunch of really week Breath of Frosts which would deal the small damage per second, and also give the ignite buff i wanted. The problem is i can't get a good animation, and also, the buffs seem to stack which is not what i want because it deals WAY too much damage like that.
I also had the idea of simply making unit's with immolation at certain points to make somewhat of a solid, movable line of fire which would sort of resemble a constant wave, although it would't really look nice. Perhaps if I only used, say 5, models and looped their movement, (ie trigger them to advance and once they go a certian distance, they simply start from the begining and continue like that)
Here's what i mean
H= the hero
W#= the unit that makes up part of the constant wave
HW1W2W3W4W5
HW5W1W2W3W4
HW4W5W1W2W3
HW3W4W5W1W2
HW2W3W4W5W1
HW1W2W3W4W5
etc. etc.
Aside from my ideas Does anyone have any ideas on how i could make this without the lag, or if my suggestion above could work?
My pandaren guy uses his breath anim. Then he stays that way and the contant stream of fire starts coming out from his mouth. Any unit's cought up in it will instantly ignite, taking X damage per second, and also be damaged every second by the actual flame wave until they get out at which point they stay ignited until the buff goes away. I origionally intended for it to be controlled with the arrow keys, being when he initiated it. He'd go into the breathing stance where the screen locked on him and you could make him face any directending on the arrow keys (left and right to make him turn and stuff)
Now i tried making some triggers that would simply cast constantly a bunch of really week Breath of Frosts which would deal the small damage per second, and also give the ignite buff i wanted. The problem is i can't get a good animation, and also, the buffs seem to stack which is not what i want because it deals WAY too much damage like that.
I also had the idea of simply making unit's with immolation at certain points to make somewhat of a solid, movable line of fire which would sort of resemble a constant wave, although it would't really look nice. Perhaps if I only used, say 5, models and looped their movement, (ie trigger them to advance and once they go a certian distance, they simply start from the begining and continue like that)
Here's what i mean
H= the hero
W#= the unit that makes up part of the constant wave
HW1W2W3W4W5
HW5W1W2W3W4
HW4W5W1W2W3
HW3W4W5W1W2
HW2W3W4W5W1
HW1W2W3W4W5
etc. etc.
Aside from my ideas Does anyone have any ideas on how i could make this without the lag, or if my suggestion above could work?