- Joined
- Sep 30, 2011
- Messages
- 60
could someone fix my trigger:
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Chibaku Tensei
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chibaku Tensei
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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H_Index Equal to 0
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Then - Actions
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Trigger - Turn on Chibaku Tensei Loop <gen>
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Else - Actions
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Set H_Index = (H_Index + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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H_Index Greater than H_Index_Max
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Then - Actions
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Set H_Spell[H_Index] = H_Index
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Set H_Index_Max = H_Index
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Else - Actions
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Set H_Mui = H_Spell[H_Index]
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Set H_Chibacu[H_Mui] = (Triggering unit)
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Set H_Cast_Point[H_Mui] = (Target point of ability being cast)
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Set H_Ability[H_Mui] = Crow Form
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Unit - Create 1 dummy Chibaku Big Ball for (Owner of H_Chibacu[H_Mui]) at H_Cast_Point[H_Mui] facing Default building facing degrees
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Set H_BigStone[H_Mui] = (Last created unit)
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Set H_Stone_Size[H_Mui] = 0
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Set H_Spell_Last[H_Mui] = 70
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Set H_Speed1[H_Mui] = 30.00
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Set H_Speed2[H_Mui] = 10.00
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Set H_Knockback_Time[H_Mui] = 10
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Chibaku Tensei
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chibaku Tensei
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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H_Index Equal to 0
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Then - Actions
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Trigger - Turn on Chibaku Tensei Loop <gen>
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Else - Actions
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Set H_Index = (H_Index + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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H_Index Greater than H_Index_Max
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Then - Actions
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Set H_Spell[H_Index] = H_Index
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Set H_Index_Max = H_Index
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Else - Actions
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Set H_Mui = H_Spell[H_Index]
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Set H_Chibacu[H_Mui] = (Triggering unit)
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Set H_Cast_Point[H_Mui] = (Target point of ability being cast)
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Set H_Ability[H_Mui] = Crow Form
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Unit - Create 1 dummy Chibaku Big Ball for (Owner of H_Chibacu[H_Mui]) at H_Cast_Point[H_Mui] facing Default building facing degrees
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Set H_BigStone[H_Mui] = (Last created unit)
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Set H_Stone_Size[H_Mui] = 0
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Set H_Spell_Last[H_Mui] = 70
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Set H_Speed1[H_Mui] = 30.00
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Set H_Speed2[H_Mui] = 10.00
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Set H_Knockback_Time[H_Mui] = 10
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Chibaku Removed
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to dummy Chibaku Big Ball
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Actions
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Wait 2.00 seconds
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Unit - Remove (Triggering unit) from the game
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(sorry for my bad english)
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Untitled Trigger 003
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Events
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Map initialization
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Conditions
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Actions
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Set Tavern_Point = (Center of Tavern <gen>)
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Unit - Create 1 Hero Picker for (Player((Integer A))) at Tavern_Point facing Default building facing degrees
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Anti Teamkill
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacked unit) belongs to an ally of (Owner of (Attacking unit))) Equal to True
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Actions
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Unit - Order (Attacking unit) to Stop
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Rinnegan
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to Rinnegan
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(Unit-type of (Triggering unit)) Equal to Deva Path
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Rinnegan for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Add Rinnegan Spell Shield (Amulet) to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Rinnegan for (Triggering unit)) Equal to 2
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Then - Actions
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Unit - Increase level of Rinnegan Spell Shield (Amulet) for (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Rinnegan for (Triggering unit)) Equal to 3
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Then - Actions
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Unit - Increase level of Rinnegan Spell Shield (Amulet) for (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Rinnegan for (Triggering unit)) Equal to 4
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Then - Actions
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Unit - Increase level of Rinnegan Spell Shield (Amulet) for (Triggering unit)
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Else - Actions
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Untitled Trigger 006
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Events
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Unit - A unit Sells a unit
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Conditions
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((Sold unit) is A Hero) Equal to True
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Actions
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Unit - Remove (Buying unit) from the game
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thanks