When I researched this issue, I found that there is a new 1.33 exploit model format that displays correctly. So we can create models that will "display correctly" only on Patch 1.33 and 1.34 via the exploit, but they will not work on any other game version and possibly might not work in the future either. I have been putting off publishing what I found because it's bad and shortsighted for us to do that even though we can.
Do you guys want me to publish a tool that can port all the ingame models to the exploit format, or perhaps a bundle with all of them fixed? But do you really want that? It gives them an excuse to fix the game itself more slowly
EDIT: Also, sidenote, I don't totally understand the exploit format, and discovered it by accident.
Is there anyone ELSE who knows more than me and can please explain why Rising Water Doodad works as given ingame?
I did not reach a conclusive understanding by trial and error why that doodad model's animated texture surface still works, but if someone understood why that one works then there might be a "valid" way to fix all these models that isn't an exploit format.