- Joined
- Jul 13, 2012
- Messages
- 91
My map has desync issues, particularly for those who host the game. Most of the time when people host my map, only the host desyncs and is bought to the scoreboard. There are 10 players, and only 1 desyncs most of the time which is the host and has to remake until all 10 successfully loads in.
I tried almost everything already, from removing map init triggers, changing it to elapsed time, deleting init triggers, removing all getlocalplayer calls, deleting models, etc.
Any idea how to solve this issue? Really need help willing to do anything
I tried almost everything already, from removing map init triggers, changing it to elapsed time, deleting init triggers, removing all getlocalplayer calls, deleting models, etc.
Any idea how to solve this issue? Really need help willing to do anything