Well i have had an inspiration to make a map for some time now but the terraining side of things always seems to let me down.
I have no troubles with triggering i learnt that basics of that by just trial and error then read over a few tutorials.. but anyway..
Here are some pictures i have taken of the map i have created so far and would like constructive criticism/praise/suggestions/ideas and such like.
The map i have created is going to be DotA-esque but revolve more around the player 11 + 12 side of things rather than heroes (upgrading damage and adding units to each additional wave with gold)
but anyway, from fear of going off topic..
Here are the screenshots..
1. an area of the map which will be used as a quest starter or vendor depending on how i react with the quest triggers:
2. A combat area designed to allow 'walling' of units (probably by accident
)
3. A hill/slope that leads the path to a slight clearing (bottom right) where units/quest mob/a portal to a boss (if i could get the boundaries texture working correctly). NOTE: the area the slope comes off (middle left) is a path the player 11 + 12's mobs will walk along.
Thank you for any responses
Sakuria x
I have no troubles with triggering i learnt that basics of that by just trial and error then read over a few tutorials.. but anyway..
Here are some pictures i have taken of the map i have created so far and would like constructive criticism/praise/suggestions/ideas and such like.
The map i have created is going to be DotA-esque but revolve more around the player 11 + 12 side of things rather than heroes (upgrading damage and adding units to each additional wave with gold)
but anyway, from fear of going off topic..
Here are the screenshots..
1. an area of the map which will be used as a quest starter or vendor depending on how i react with the quest triggers:

2. A combat area designed to allow 'walling' of units (probably by accident

3. A hill/slope that leads the path to a slight clearing (bottom right) where units/quest mob/a portal to a boss (if i could get the boundaries texture working correctly). NOTE: the area the slope comes off (middle left) is a path the player 11 + 12's mobs will walk along.

Thank you for any responses
Sakuria x