This game is based off the structure of Fire Emblem games (duh) but translated into a RTS.
Gameplay:
Each of four teams starts with two forts, two outposts, two towers and exactly one butload of money. The point is to train your units and run out and capture as much terrain as possible, as terrain control points give you gold. As your units kill the points, they level up. All units can do this, and above lv 5, they can class change into a more powerful unit. The only catch is that you can't revive them. The only unit you can revive is your lord, which is defined any unit picks up the flag lying in the middle of your base. You can change lords, if you want. As soon as you’ve captured your terrain, you go out and fight the other players, keeping in mind the weapons triangle and which units are weak to what. Or you can just beat the crap out of each other!
As your units gain levels, you can class change them into two different and more powerful unit types. You can pick your unit's Class according to the strategy you want to use.
Thanks for any help. Be critical, but don't tear into me like a pack of rabid badgers.
UPDATE: Still seeking advice, but game is now better with better tooltips.
UPDATE: Game now has Pegasus and Wyvren Riders
UPDATE: Less "massing", beter preist model, and soon, better terain. Maybe.
UPDATE: Much different Gameplay, now focused more on class changed units. Added Alternate class changes, with a new dimension to the game. Still haven't fixed dropped items. Soon, better terain!
UPDATE: Still no friggin terain, but I'm tryng out a new addition to make the gameplay more exciting. About 10 min into the game, large armies spawn and attack the middle AOS style. 24 unit limit so there aren't any glitches! Tell me what you think! (I may post both versions seperately)
UPDATE: Trees are now walkable! And Cooler!
Keywords:
Fire Emblem, Fire, Emblem, gameboy, Chuck Norris, Radiant Dawn, advance wars, awesome