• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Fire Checkers v1.33

Contents

Fire Checkers v1.33 (Map)

Level 3
Joined
May 24, 2006
Messages
29
That was pretty cool! Just one thing that you could do, if you want to>>>>>>>>>>

-You could make NORMAL and CRAZY game modes or something, where the Normal mode is the way you have it now, and crazy is with all sorts of abilities that take X turns to launch and things like that. For example, one ablilty could kill the units in the 4 squares diagonal to the caster, but takes 4 turns to cast (casting time 5 x # of turns) and only the upgraded pieces (Like golem) can kill the unit casting this ability while it is casting it. However, few units should be able to cast abilities at once. Cooldowns could be multiples of 5, because turns last for 5 seconds. So... Cooldown of ability/5=Turn Cooldown.

Just a sugguestion :D

But nice job it plays like real checkers! (without the jumping but don't add jumping.)
 
Top