Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
so i got a blood mage to cast a spell(thunder clap). and then 2 seconds later all affected units will receive another damage. it didnt go well, i cant get a working trigger to detect all the units. i need a little help
That will work because I used a local variable, local variable are uniques for every time the function is runned, basically are not overwritting if the trigger runs again before the 2 seconds:
PD: I miss add something more:
Custom script: local group udg_TempGroup
Set TempLoc = (Target point of ability being cast)
Set TempGroup = Units in "Your Range" of TempLoc matching "Your condition"
Custom script: call RemoveLocation(udg_TempLoc)
Wait 2.00 seconds
Set TempUnit= (Triggering unit)
Unit Group - Pick every unit in TempGroup and do actions
Loop - Actions
Unit - Make TempUnit causes (Picked unit) a damage of "Your damage" with attack-type Spell and damage-type normal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.