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Final Fantasy Revolutions is an RPG hero-based minigame that will take you through each chapter of a story unfolding in a big conflict with the Dark Forces.
Take control of one of 7 souls to fight and save the world, ruled now by the evil Dark Forces. Choosing the form of past hero bodies, they will return as powerful warriors to beat once and for all the Dark Master.
Thanks to all my friends at LAPSA clan for hard testing this map and to all of you who are going to enjoy it!
Estimated playtime: 1 hour
5 Heroes
5 Chapters, each one has a unique Boss
Playtime can last between 50 mins and 1 hour 20 mins for a complete run
All resources used were imported from HiveWorkshop page, except the music from the Final Fantasy series, which belongs to their respective owners (Nobuo Uematsu)
Check the complete list of Resources used
Check a full gameplay video I did with some friends testing the map:
Impro: When spawning AI teammate without class, it will effectively use a random class
Impro: Bosses now ensure a drop for each hero after defeating it
Plus minor bugs fixed throughout the map
Version 6.1.1
Some fixes and changes to the Final boss fight
Corrected text description for Defense
Fixed game cache bug (not storing high score when there is no high score)
Fixed quest bug for Chapter 4
Plus more minor bugs fixed
Version 6.1
Spells damages/heals are influenced by stats
Implemented lives: Bosses reward +1 life and some lives can be found around
New class item: Headgear
Added high scores for both Normal and Hard difficulties. These scores are stored in the map
Added a Stash as an additional storage unit
Fixed many bugs
Version 6.0
Revamped Heroes: Knight, Mercenary, White Mage and Black Mage
Revamped Chapters: 5 chapters with an improved experience
Revamped Items: Armor and Weapons are dropped by enemies, while shops can be found scattered in the chapters
XP system: Implemented a global XP system, so all heroes will gain the same experience
Combat mechanics: Added new mechanics that allow for a fun and engaging experience. Stunning enemies that are casting spells will cancel the spell and buy you some time
AI assistance: If you're playing solo (or even a team!) you can add AI heroes that will follow you and support you. And they even collect items!
Boss Fights: Enjoy cinematics and improved fights that will keep you engaged
Normal/Hard difficulty: Feel ready? Try playing on Hard!
Stat Points (previously Points dialog) is back and improved
And many more improvements, secrets and bugs smashed!
@zuko01 thanks for the feedback! yes, I noted that too while testing. I'm preparing a next version with a lot of quality improvements and game balance, even making it more interesting to play and less dependent on potions/ether. I think it'll be ready this week
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