These are a few things I would like to know:
1- Is there a way for me to trigger a spell to target a random enemy in a group or a region, or a random enemy belonging to a certain player in a group or a region?
2- What passive skills would be better to use as background for trigger-based passive skills? Defensive and offensive?
(I used Pillage with 0 gold gain and 0 accumulation step and it caused the game to crash on the first attack by the unit that has that ability)
3a- How can I regulate a spell chance, or any chance, by triggers? Let's say that I want a 10% chance for an attack or a spell cast to heal the attacker or caster by a certain amount, or a random chance every few seconds that a dummy units casts a spell.
3b - If I want an item to do like 3a, I think I need to add the condition: Attacker/Caster equal to Hero Manipulating Item, is that right?
4- How can I make items that can be used to cast spells without charges? (Let's say an item that can cast divine shield with a cooldown of 120 seconds) I made the 'item ability' and all. I also double checked that the item has that ability
1- Is there a way for me to trigger a spell to target a random enemy in a group or a region, or a random enemy belonging to a certain player in a group or a region?
2- What passive skills would be better to use as background for trigger-based passive skills? Defensive and offensive?
(I used Pillage with 0 gold gain and 0 accumulation step and it caused the game to crash on the first attack by the unit that has that ability)
3a- How can I regulate a spell chance, or any chance, by triggers? Let's say that I want a 10% chance for an attack or a spell cast to heal the attacker or caster by a certain amount, or a random chance every few seconds that a dummy units casts a spell.
3b - If I want an item to do like 3a, I think I need to add the condition: Attacker/Caster equal to Hero Manipulating Item, is that right?
4- How can I make items that can be used to cast spells without charges? (Let's say an item that can cast divine shield with a cooldown of 120 seconds) I made the 'item ability' and all. I also double checked that the item has that ability