- Joined
- Jul 29, 2007
- Messages
- 5,174
PLEASE ANSWER... I never get answers to my questions
1. Im having problems with the Visibility modifers, can someone tell me how can I make the damn map visible/invisible ?
2. How do I make a fog in a certain region ? the weather effects in enviornment don't work for some reason (maybe because the region is huge ?) and anyway I want a thicker fog.
3. How can I show/hide filters for specific players ?
4. How can I change the possible distance beetwin a unit and a cliff without making the unit a air unit ?
5. Anyone have a idea on how to make a good trigger that will make a unit weaker (damage, speed, armor, and stuff like that) ?
Currently I did with a few aura's but its not really convinient and I also don't know how to remove their tooltips.
6. Im having problems for some reason with removing timer windows and floating texts, they just don't want to get removed for some reason x.X
7. I thought about making a 2 or more inventorys that will work like this:
A unit aquires a item - assign that item to say, Item(inventory slot).
Then when that unit casts the Change Inventory spell it will move all his items from inventory to some place on the map and make some boolean true.
If he casts again make the boolean false.
When the boolean is true fill his inv with the Item(inventory slot + 6) and when its false fill with the Item(iventory slot).
Now I don't see any reason this wouldn't work but if the unit will change places of items inside of the inventory would it mess the Item(harray) ?
8. If I asign a variable to Point(Integar/Real + 1) to make a easy MUI trigger, how do I remove that point ?
1. Im having problems with the Visibility modifers, can someone tell me how can I make the damn map visible/invisible ?
2. How do I make a fog in a certain region ? the weather effects in enviornment don't work for some reason (maybe because the region is huge ?) and anyway I want a thicker fog.
3. How can I show/hide filters for specific players ?
4. How can I change the possible distance beetwin a unit and a cliff without making the unit a air unit ?
5. Anyone have a idea on how to make a good trigger that will make a unit weaker (damage, speed, armor, and stuff like that) ?
Currently I did with a few aura's but its not really convinient and I also don't know how to remove their tooltips.
6. Im having problems for some reason with removing timer windows and floating texts, they just don't want to get removed for some reason x.X
7. I thought about making a 2 or more inventorys that will work like this:
A unit aquires a item - assign that item to say, Item(inventory slot).
Then when that unit casts the Change Inventory spell it will move all his items from inventory to some place on the map and make some boolean true.
If he casts again make the boolean false.
When the boolean is true fill his inv with the Item(inventory slot + 6) and when its false fill with the Item(iventory slot).
Now I don't see any reason this wouldn't work but if the unit will change places of items inside of the inventory would it mess the Item(harray) ?
8. If I asign a variable to Point(Integar/Real + 1) to make a easy MUI trigger, how do I remove that point ?