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Particles by JetFangInferno (AnimateDeadTarget)
Model by DaveSpectre's Assets (SC2Mapster)
Displays properly in wc3 editor.
Model works and displays fine in both SD & HD modes ingame.
Health & Mana bars display properly ingame.
Has a Portrait with awesome talking animation and its' camera-facing is properly placed.
All attachment point(s)...
Model could use fixing the sanity issues and reducing the texture count since they're too many, but other than that good job.
Could use an ingame screenshot
Made you a free .gif preview image for your model attached in this post, feel free to use it if you like it (It's a gift, you're not obliged to use it)
Model could use fixing the sanity issues and reducing the texture count since they're too many, but other than that good job.
Could use an ingame screenshot
Made you a free .gif preview image for your model attached in this post, feel free to use it if you like it (It's a gift, you're not obliged to use it)
Guess I'll do a cleaning since I'm not sure Renn will understand or do really care for "perfection" (he's spanish so next time or in any of the Reviews to him please add a spanish texted copy).
Anyhow. I'll checked and I can't see what you are reffering to when saying
Do you mean to high number at the .blp? Or do you mean some is not in use? Checked twice now by doing a new folder, placing texture by texture in that folder, while I go through "texture in use list" and I can't see that any of the texture as "not in use".
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