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How to import Fenix Zealot (Starcraft 2)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fenix Zealot (Starcraft 2) of the bundle Fenix Zealot (Starcraft 2). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fenix Zealot (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fenix Zealot (Starcraft 2)
Teal_Glow.blp
tesla_particle01_teal.blp
emergytrailcyan2.blp
zealot_diffuse.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
storm_portrait_fenixZ_base_diff.blp
zealot_emissive.blp
frchon_diffuse.blp
archon_emissive2.blp
sentry_diffuse.blp
sentry_emissive.blp
tassadar_diffuse.blp
tassadar_emissive.blp
zportrait_diff.blp
zealot_background_diff.blp
warpline2.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_Smoke_Swirl.blp
Storm_fx_DustDots2Sharp.blp
FenixZealot.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FenixZealot.mdx

Now Click the "Import File" Button:

Next select 'FenixZealot.mdx' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx

Done, you have imported the file FenixZealot.mdx.

Importing archon_emissive2.blp

Now Click the "Import File" Button:

Next select 'archon_emissive2.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
war3mapimported/archon_emissive2.blp

Double-click the file archon_emissive2.blp:

archon_emissive2.blp
Image / Texture
159
war3mapimported/archon_emissive2.blp

Tick the box "Use Custom Path" and type in the correct path:

archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp

Done, you have imported the file archon_emissive2.blp.

Importing emergytrailcyan2.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Double-click the file emergytrailcyan2.blp:

emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

Done, you have imported the file emergytrailcyan2.blp.

Importing fcoutportraitdiffuse.blp

Now Click the "Import File" Button:

Next select 'fcoutportraitdiffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
war3mapimported/fcoutportraitdiffuse.blp

Double-click the file fcoutportraitdiffuse.blp:

fcoutportraitdiffuse.blp
Image / Texture
185
war3mapimported/fcoutportraitdiffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp

Done, you have imported the file fcoutportraitdiffuse.blp.

Importing fportrait_emiss.blp

Now Click the "Import File" Button:

Next select 'fportrait_emiss.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
war3mapimported/fportrait_emiss.blp

Double-click the file fportrait_emiss.blp:

fportrait_emiss.blp
Image / Texture
10
war3mapimported/fportrait_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp

Done, you have imported the file fportrait_emiss.blp.

Importing frchon_diffuse.blp

Now Click the "Import File" Button:

Next select 'frchon_diffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
war3mapimported/frchon_diffuse.blp

Double-click the file frchon_diffuse.blp:

frchon_diffuse.blp
Image / Texture
41
war3mapimported/frchon_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp

Done, you have imported the file frchon_diffuse.blp.

Importing scoutportraitdiffuse.blp

Now Click the "Import File" Button:

Next select 'scoutportraitdiffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
war3mapimported/scoutportraitdiffuse.blp

Double-click the file scoutportraitdiffuse.blp:

scoutportraitdiffuse.blp
Image / Texture
547
war3mapimported/scoutportraitdiffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp

Done, you have imported the file scoutportraitdiffuse.blp.

Importing scoutportraitemissive.blp

Now Click the "Import File" Button:

Next select 'scoutportraitemissive.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
war3mapimported/scoutportraitemissive.blp

Double-click the file scoutportraitemissive.blp:

scoutportraitemissive.blp
Image / Texture
68
war3mapimported/scoutportraitemissive.blp

Tick the box "Use Custom Path" and type in the correct path:

scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp

Done, you have imported the file scoutportraitemissive.blp.

Importing sentry_diffuse.blp

Now Click the "Import File" Button:

Next select 'sentry_diffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
war3mapimported/sentry_diffuse.blp

Double-click the file sentry_diffuse.blp:

sentry_diffuse.blp
Image / Texture
456
war3mapimported/sentry_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp

Done, you have imported the file sentry_diffuse.blp.

Importing sentry_emissive.blp

Now Click the "Import File" Button:

Next select 'sentry_emissive.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
war3mapimported/sentry_emissive.blp

Double-click the file sentry_emissive.blp:

sentry_emissive.blp
Image / Texture
110
war3mapimported/sentry_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp

Done, you have imported the file sentry_emissive.blp.

Importing sentryportraitdiffuse.blp

Now Click the "Import File" Button:

Next select 'sentryportraitdiffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
war3mapimported/sentryportraitdiffuse.blp

Double-click the file sentryportraitdiffuse.blp:

sentryportraitdiffuse.blp
Image / Texture
642
war3mapimported/sentryportraitdiffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp

Done, you have imported the file sentryportraitdiffuse.blp.

Importing sentryportraitemmisive.blp

Now Click the "Import File" Button:

Next select 'sentryportraitemmisive.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
war3mapimported/sentryportraitemmisive.blp

Double-click the file sentryportraitemmisive.blp:

sentryportraitemmisive.blp
Image / Texture
155
war3mapimported/sentryportraitemmisive.blp

Tick the box "Use Custom Path" and type in the correct path:

sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp

Done, you have imported the file sentryportraitemmisive.blp.

Importing Storm_fx_DustDots2Sharp.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Double-click the file Storm_fx_DustDots2Sharp.blp:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

Done, you have imported the file Storm_fx_DustDots2Sharp.blp.

Importing Storm_fx_Smoke_Swirl.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
war3mapimported/Storm_fx_Smoke_Swirl.blp

Double-click the file Storm_fx_Smoke_Swirl.blp:

Storm_fx_Smoke_Swirl.blp
Image / Texture
96
war3mapimported/Storm_fx_Smoke_Swirl.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp

Done, you have imported the file Storm_fx_Smoke_Swirl.blp.

Importing storm_portrait_fenixZ_base_diff.blp

Now Click the "Import File" Button:

Next select 'storm_portrait_fenixZ_base_diff.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
war3mapimported/storm_portrait_fenixZ_base_diff.blp

Double-click the file storm_portrait_fenixZ_base_diff.blp:

storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
war3mapimported/storm_portrait_fenixZ_base_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp

Done, you have imported the file storm_portrait_fenixZ_base_diff.blp.

Importing tassadar_diffuse.blp

Now Click the "Import File" Button:

Next select 'tassadar_diffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
war3mapimported/tassadar_diffuse.blp

Double-click the file tassadar_diffuse.blp:

tassadar_diffuse.blp
Image / Texture
428
war3mapimported/tassadar_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp

Done, you have imported the file tassadar_diffuse.blp.

Importing tassadar_emissive.blp

Now Click the "Import File" Button:

Next select 'tassadar_emissive.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
war3mapimported/tassadar_emissive.blp

Double-click the file tassadar_emissive.blp:

tassadar_emissive.blp
Image / Texture
79
war3mapimported/tassadar_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp

Done, you have imported the file tassadar_emissive.blp.

Importing Teal_Glow.blp

Now Click the "Import File" Button:

Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
war3mapimported/Teal_Glow.blp

Double-click the file Teal_Glow.blp:

Teal_Glow.blp
Image / Texture
6
war3mapimported/Teal_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp

Done, you have imported the file Teal_Glow.blp.

Importing tesla_particle01_teal.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
war3mapimported/tesla_particle01_teal.blp

Double-click the file tesla_particle01_teal.blp:

tesla_particle01_teal.blp
Image / Texture
5
war3mapimported/tesla_particle01_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp

Done, you have imported the file tesla_particle01_teal.blp.

Importing warpline2.blp

Now Click the "Import File" Button:

Next select 'warpline2.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
war3mapimported/warpline2.blp

Double-click the file warpline2.blp:

warpline2.blp
Image / Texture
3
war3mapimported/warpline2.blp

Tick the box "Use Custom Path" and type in the correct path:

warpline2.blp
Image / Texture
3
warpline2.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp

Done, you have imported the file warpline2.blp.

Importing zealot_background_diff.blp

Now Click the "Import File" Button:

Next select 'zealot_background_diff.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
war3mapimported/zealot_background_diff.blp

Double-click the file zealot_background_diff.blp:

zealot_background_diff.blp
Image / Texture
64
war3mapimported/zealot_background_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp

Done, you have imported the file zealot_background_diff.blp.

Importing zealot_diffuse.blp

Now Click the "Import File" Button:

Next select 'zealot_diffuse.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
war3mapimported/zealot_diffuse.blp

Double-click the file zealot_diffuse.blp:

zealot_diffuse.blp
Image / Texture
200
war3mapimported/zealot_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp

Done, you have imported the file zealot_diffuse.blp.

Importing zealot_emissive.blp

Now Click the "Import File" Button:

Next select 'zealot_emissive.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp
zealot_emissive.blp
Image / Texture
22
war3mapimported/zealot_emissive.blp

Double-click the file zealot_emissive.blp:

zealot_emissive.blp
Image / Texture
22
war3mapimported/zealot_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_emissive.blp
Image / Texture
22
zealot_emissive.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp
zealot_emissive.blp
Image / Texture
22
zealot_emissive.blp

Done, you have imported the file zealot_emissive.blp.

Importing zportrait_diff.blp

Now Click the "Import File" Button:

Next select 'zportrait_diff.blp' in the folder which you extracted from the zip archive:

Fenix Zealot (Starcraft 2)
FenixZealot.mdx
archon_emissive2.blp
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
fportrait_emiss.blp
frchon_diffuse.blp
scoutportraitdiffuse.blp
scoutportraitemissive.blp
sentry_diffuse.blp
sentry_emissive.blp
sentryportraitdiffuse.blp
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
tassadar_diffuse.blp
tassadar_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp
warpline2.blp
zealot_background_diff.blp
zealot_diffuse.blp
zealot_emissive.blp
zportrait_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp
zealot_emissive.blp
Image / Texture
22
zealot_emissive.blp
zportrait_diff.blp
Image / Texture
518
war3mapimported/zportrait_diff.blp

Double-click the file zportrait_diff.blp:

zportrait_diff.blp
Image / Texture
518
war3mapimported/zportrait_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

zportrait_diff.blp
Image / Texture
518
zportrait_diff.blp

The file has been properly added to the map archive:

FenixZealot.mdx
Model
934
war3mapimported/FenixZealot.mdx
archon_emissive2.blp
Image / Texture
159
archon_emissive2.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
fcoutportraitdiffuse.blp
Image / Texture
185
fcoutportraitdiffuse.blp
fportrait_emiss.blp
Image / Texture
10
fportrait_emiss.blp
frchon_diffuse.blp
Image / Texture
41
frchon_diffuse.blp
scoutportraitdiffuse.blp
Image / Texture
547
ScoutPortraitDiffuse.blp
scoutportraitemissive.blp
Image / Texture
68
scoutportraitemissive.blp
sentry_diffuse.blp
Image / Texture
456
sentry_diffuse.blp
sentry_emissive.blp
Image / Texture
110
sentry_emissive.blp
sentryportraitdiffuse.blp
Image / Texture
642
SentryPortraitDiffuse.blp
sentryportraitemmisive.blp
Image / Texture
155
sentryportraitemmisive.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
storm_portrait_fenixZ_base_diff.blp
Image / Texture
330
Storm_Portrait_Fenixz_Base_Diff.blp
tassadar_diffuse.blp
Image / Texture
428
tassadar_diffuse.blp
tassadar_emissive.blp
Image / Texture
79
tassadar_emissive.blp
Teal_Glow.blp
Image / Texture
6
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
5
tesla_particle01_teal.blp
warpline2.blp
Image / Texture
3
warpline2.blp
zealot_background_diff.blp
Image / Texture
64
zealot_background_diff.blp
zealot_diffuse.blp
Image / Texture
200
zealot_diffuse.blp
zealot_emissive.blp
Image / Texture
22
zealot_emissive.blp
zportrait_diff.blp
Image / Texture
518
zportrait_diff.blp

Done, you have imported the file zportrait_diff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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