Moderator
M
Moderator
19:43, 28th Jul 2015
Shadow Fury: Sorry, but this is unacceptable. You did not do anything other than improving the aesthetics of all units and adding a few custom creeps. This is not enough since all units of all races are totally untouched, offering nothing original or enjoyable.
I'd also like to draw your attention to the custom icons turning green; you must have noticed that! This is because you did not import the DISBTN of all icons (it's always included). You must import them and replace war3mapImported\ with ReplaceableTextures\CommandButtonsDisabled\. Green icons are against the Map Submission Rules so it is obligatory to fix them.
The final issue is the terrain. You lack tile variation in many places. There are areas done with snow only and that's not good. Some variation is always great in your terrain. In addition there are some parts that have peculiar raisings that seem pointed (ex. center of the map). Have you used the notorious noise tool for doing them? The results with such a tool are generally hated by the majority. Use the smooth tool to give them a more natural aspect.
Basically, fix the green icons, improve the terrain and customize the whole races. Don't just import custom resources, modify models/icons of default stuff, add a few custom creeps and call the result a map. The races must present something new, exciting and innovative otherwise rejection is the only fate of the map.
Shadow Fury: Sorry, but this is unacceptable. You did not do anything other than improving the aesthetics of all units and adding a few custom creeps. This is not enough since all units of all races are totally untouched, offering nothing original or enjoyable.
I'd also like to draw your attention to the custom icons turning green; you must have noticed that! This is because you did not import the DISBTN of all icons (it's always included). You must import them and replace war3mapImported\ with ReplaceableTextures\CommandButtonsDisabled\. Green icons are against the Map Submission Rules so it is obligatory to fix them.
The final issue is the terrain. You lack tile variation in many places. There are areas done with snow only and that's not good. Some variation is always great in your terrain. In addition there are some parts that have peculiar raisings that seem pointed (ex. center of the map). Have you used the notorious noise tool for doing them? The results with such a tool are generally hated by the majority. Use the smooth tool to give them a more natural aspect.
Basically, fix the green icons, improve the terrain and customize the whole races. Don't just import custom resources, modify models/icons of default stuff, add a few custom creeps and call the result a map. The races must present something new, exciting and innovative otherwise rejection is the only fate of the map.