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Triggers
Fear of Mountains.w3x
Variables
Initialization
Melle initialization
Name
Type
is_array
initial_value
Melle initialization
Events
Map initialization
Conditions
Actions
Environment - Create a 0.5 second wave deformation from (Center of (Playable map area)) to (Random point in (Playable map area)) with radius 256 , depth 96 , and a 10.00 second trailing delay
Melee Game - Use melee time of day (for all players)
Environment - Set fog to style Linear , z-start 200.00 , z-end 8000 , density 20.00 and color ( 100 %, 100 %, 100 %)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player - Set name of Player 1 (Red) to Icewinder
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Set name of Player 2 (Blue) to Snowytracker
Melee Game - Set starting resources (for all players)
Player - Set name of Player 3 (Teal) to Argathan
Melee Game - Remove creeps and critters from used start locations (for all players)
Player - Set name of Player 4 (Purple) to Wintergate
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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