Once again i stumble into another pitfall with my triggers, this time the trigger is meant to work like this
when a unit dies with the effect on him he then causes an explosion at his position. this is how i writen it out
when a unit dies with the effect on him he then causes an explosion at his position. this is how i writen it out
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dead mans trigger
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) has buff Deadman's trigger ) Equal to True
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Actions
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Unit - Cause (Dying unit) to damage circular area after 1.00 seconds of radius 500.00 at (Position of (Dying unit)), dealing 125.00 damage of attack type Chaos and damage type Fire
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