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[Trigger] Faulty Trigger?

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kj_

kj_

Level 5
Joined
Aug 1, 2008
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134
  • Event - A Unit Dies
    • Condition -
      • Unit(Dying Unit) equal to Farmer
      • Actions Unit -
        • - Remove unit from game
        • - Create 1 Vampire for Owner of dying unit at posistion of dying unit.
What I want to happen is when -A- Farmer dies all his buildings will explode and he will be given a Vampire , I have the Vampire and ally settings right , having trouble with the exploding buildings...
 
Buidings will explode when they die, as the explosion is their death animation.

Try using the action Unit Group - Pick every unit in Unit Group and do (Actions). This will "select" every unit in a certain group (buildings, owned by a certain player, units of a certain type etc) and do one/several actions with them. Use "Picked Unit" to refer to each unit selected by the action...
 
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