s[i]n;553673 said:I know where you're coming from gloryblade, thats why I went out of my way to design a new quest system. So far, it seems really easy to handle and work with, giving updates as you complete parts of it. You can see some old WIP pictures here( http://clanbom.net/forum/viewtopic.php?f=9&t=363&start=0 ). My main goal with this rpg was to localize everything to your hero. All game options, quests, abilities, items... everything will all be hotkeyed or in easy clicking range. This seems odd at first, but it really works out in game. Hopefully I can give a test of the quest system for you all to try out.
This looks sick. The only criticism is the amount of dungeons. 5 sounds a bit small, aim for something like 15. and how big is this thing in filesize, i thought bnet has a 5mb limit
That kinda defeats the purpose of questing, lol! All the new quests have fairly in-depth descriptions. Quests are still in the works as to how they are going to be done, but you won't need to worry about having trouble using them.The quest system looks nice, how about when you click it, it pings the location of the quest? Just put a cd on the ability. The ping thing is good cause sometimes u cant find the area.
Indeed. One of the things I think is most important in making a game is developing a suitable interface... the normal text display is pretty much useless to me, but by forcing a bug with the text display function (see here) however, it can be useful for simulating Warcraft III errors properly. I developed a system I labelled DynamicText, a library made for easy creation of floating text that stays relative to a player's screen position... it will be used when needed to develop custom text displays.With all of the tips and other things that people cram into those messages on the left-hand side of the screen i think most of us are trained to ignore it. Plus it's just really hard to look at for some reason, it's just annoying (maybe it's just me).
I think we'd have to be retarded to not already be doing what you suggested.
s[i]n;562193 said:Haha, yeah man that was one of the first things that was done.
Im just wondering what the classes and races are?
There are also trees that do the same thing.There is one roof doodad that uses blending mode as the way material's layer is rendered, and then it has transparency set to 25%.
I'd disagree, this is a pretty good terrain for an orpg. You might be able to do better, but most people couldn't. I would have a hard time doing much better.hmmz reminds me of Fable.
Anyways, good luck, but the terrain is really iffy.
Cool.
So... is there any chance of this being released soon? Cause as soon as SC 2 is out this map is dead. That dosent give alota game play time.