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[Trigger] Fatal Error

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Level 18
Joined
Oct 17, 2012
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849
Please explain why does the trigger below crashes. If you need to see the map, say.

  • Start Duel
    • Events
      • Time - Duel expires
    • Conditions
    • Actions
      • Unit - Pause all units
      • Game - Display to (All players) the text: Two have been chose...
      • Set bDuel = True
      • Countdown Timer - Hide Duel_Win
      • Sound - Stop music After fading
      • Wait 3.00 seconds
      • Set Hero_DL = (Center of Duel <gen>)
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Pan camera for (Picked player) to Hero_DL over 1.00 seconds
      • For each (Integer HDI2) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set Hero_SaveL[HDI2] = (Position of bankHero[HDI2])
          • Set Hero_SaveD[HDI2] = (Facing of bankHero[HDI2])
      • For each (Integer HDI2) from 1 to 12, do (Actions)
        • Loop - Actions
          • Unit - Move bankHero[HDI2] instantly to (Center of Hero_DS[HDI2])
          • Unit - Make bankHero[HDI2] face Hero_DL over 0.00 seconds
          • Unit - Make bankHero[HDI2] Invulnerable
      • Custom script: call RemoveLocation(udg_Hero_DL)
      • Set Team1LeaderHero = bankHero[(Player number of (Random player from Host_HG))]
      • Set HD_Loc = (Center of DuelStart1 <gen>)
      • Unit - Move Team1LeaderHero instantly to HD_Loc
      • Unit - Set life of Team1LeaderHero to 100.00%
      • Unit - Set mana of Team1LeaderHero to 100.00%
      • Unit - Make Team1LeaderHero Vulnerable
      • Custom script: call RemoveLocation(udg_HD_Loc)
      • Set Team2LeaderHero = bankHero[(Player number of (Random player from Host_PG))]
      • Set HD_Loc = (Center of DuelStart2 <gen>)
      • Unit - Move Team2LeaderHero instantly to (Center of DuelStart2 <gen>)
      • Unit - Set life of Team2LeaderHero to 100.00%
      • Unit - Set mana of Team2LeaderHero to 100.00%
      • Unit - Make Team2LeaderHero Vulnerable
      • Custom script: call RemoveLocation(udg_HD_Loc)
      • Game - Display to (All players) the text: ((Name of (Player(Team1Leader))) + ( Vs + (Name of (Player(Team2Leader)))))
      • Wait 5.00 seconds
      • Sound - Play PH1 <gen>
      • Game - Display to (All players) the text: 3!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: 2!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: 1!
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Let battle be joine...
      • Unit - Unpause Team1LeaderHero
      • Unit - Unpause Eye of Sauron 0140 <gen>
      • Unit - Unpause Team2LeaderHero
      • Unit - Unpause Eye of Sauron 0139 <gen>
      • Countdown Timer - Start DuelTime as a One-shot timer that will expire in 120.00 seconds
      • Set DuelTime = (Last started timer)
      • Countdown Timer - Create a timer window for DuelTime with title Duel Ends
      • Countdown Timer - Show DuelTime_Win
      • Trigger - Add to End Duel <gen> the event (Time - DuelTime expires)
 
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