- Joined
- Oct 17, 2012
- Messages
- 859
Please explain why does the trigger below crashes. If you need to see the map, say.
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Start Duel
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Events
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Time - Duel expires
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Conditions
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Actions
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Unit - Pause all units
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Game - Display to (All players) the text: Two have been chose...
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Set bDuel = True
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Countdown Timer - Hide Duel_Win
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Sound - Stop music After fading
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Wait 3.00 seconds
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Set Hero_DL = (Center of Duel <gen>)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Pan camera for (Picked player) to Hero_DL over 1.00 seconds
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For each (Integer HDI2) from 1 to 12, do (Actions)
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Loop - Actions
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Set Hero_SaveL[HDI2] = (Position of bankHero[HDI2])
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Set Hero_SaveD[HDI2] = (Facing of bankHero[HDI2])
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For each (Integer HDI2) from 1 to 12, do (Actions)
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Loop - Actions
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Unit - Move bankHero[HDI2] instantly to (Center of Hero_DS[HDI2])
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Unit - Make bankHero[HDI2] face Hero_DL over 0.00 seconds
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Unit - Make bankHero[HDI2] Invulnerable
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Custom script: call RemoveLocation(udg_Hero_DL)
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Set Team1LeaderHero = bankHero[(Player number of (Random player from Host_HG))]
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Set HD_Loc = (Center of DuelStart1 <gen>)
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Unit - Move Team1LeaderHero instantly to HD_Loc
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Unit - Set life of Team1LeaderHero to 100.00%
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Unit - Set mana of Team1LeaderHero to 100.00%
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Unit - Make Team1LeaderHero Vulnerable
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Custom script: call RemoveLocation(udg_HD_Loc)
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Set Team2LeaderHero = bankHero[(Player number of (Random player from Host_PG))]
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Set HD_Loc = (Center of DuelStart2 <gen>)
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Unit - Move Team2LeaderHero instantly to (Center of DuelStart2 <gen>)
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Unit - Set life of Team2LeaderHero to 100.00%
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Unit - Set mana of Team2LeaderHero to 100.00%
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Unit - Make Team2LeaderHero Vulnerable
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Custom script: call RemoveLocation(udg_HD_Loc)
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Game - Display to (All players) the text: ((Name of (Player(Team1Leader))) + ( Vs + (Name of (Player(Team2Leader)))))
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Wait 5.00 seconds
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Sound - Play PH1 <gen>
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Game - Display to (All players) the text: 3!
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Wait 1.00 seconds
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Game - Display to (All players) the text: 2!
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Wait 1.00 seconds
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Game - Display to (All players) the text: 1!
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Wait 1.00 seconds
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Game - Display to (All players) the text: Let battle be joine...
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Unit - Unpause Team1LeaderHero
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Unit - Unpause Eye of Sauron 0140 <gen>
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Unit - Unpause Team2LeaderHero
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Unit - Unpause Eye of Sauron 0139 <gen>
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Countdown Timer - Start DuelTime as a One-shot timer that will expire in 120.00 seconds
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Set DuelTime = (Last started timer)
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Countdown Timer - Create a timer window for DuelTime with title Duel Ends
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Countdown Timer - Show DuelTime_Win
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Trigger - Add to End Duel <gen> the event (Time - DuelTime expires)
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