Fatal Error during "test map"

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Hey guys.

I just started up a small map. I've placed 17 regions, 16 fences and a camera on the map itself.
I have imported 5 images (.blp) and 2 models (.mdl).
Furthermore I have 3 GUI triggers and 1 Jass.
I have made 5 destructibles which uses the images imported.

Now. The fatal error occurs when I hit the "test map" and around 1/3 of the load bar has finished loading.

This error message pops after the game has been terminated:
8pYlCBO.jpg


The strange thing. I have tried to disable all triggers and delete all imported objects, but the same error pops.
 
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Aug 1, 2013
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You could have bugging object data.
Save the map under a different name and delete the objects one by one.
Each time you test the map and try to see if it crashes again.
When it does not any more, you know what object the problem has.

For example: If a building can upgrade to itself, WC3 makes an infinite loop.
(Same as spell books that own each other or themself.)
WC3 cannot handle those and crashes
 
Thanks for the answers. Though I am still a bit in the dark.

@WaterKnight: That kinda makes sense. The only things I didn't delete was the 5 destructibles I created. So they might have been the source of the problem. Even though the only thing I changed was stuff like the model and occlusion height.

Anyway.
I exported the object data from the crashing map.
I made a new map, created the regions and triggers again, and I imported the same models and images.
Afterwards I imported the object data, I just exported, into the new map.
It works now. The map loads fully.

What still odds me is, if it was the object data's fault that the map crashed it's weird that the new map works, since the only thing that is exactly the same is the object data.
 
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