Deleted member 177737
D
Deleted member 177737
First of all, I do like maps like these because they're different from the regular hack 'n' slash of Warcraft 3. But...
There are so many location leaks within the triggers (use the Leak Check tool to check for them), and there are so many triggers that can be grouped together (mainly the harvest triggers) for better game flow and structure. I highly suggest getting on top of those triggers now so you don't have to worry about fixing too many later on.
As far as the actual gameplay goes, it seems alright. The crop harvesting system is a nice idea. What I don't like is having to travel to town. How about adding a bus or taxi system that costs a very low amount of gold and takes you to town instantly? Using some custom sounds would make the game more interesting.
Sometimes crops spawn for other players and myself when I harvest them. I'm guessing that's not supposed to happen... Land Salesmen shouldn't be able to move, especially since they have no collision and can move out of their designated areas.
Yeah I knowingly made the harvest triggers separate at the last moment before I released V2.0 because there is (or was) a bug with them when I tested that always made 3 items spawn from the half harvest. It is normally only supposed to spawn 1 item... I will use Leak Check to fix whatever else it says to though

Hmm a taxi system does sound good, I'll get to work on that right now. As for the custom sound's, I'm probably going to add them in within the next 2 beta releases.
The Land Salesman was based off of a footman model for testing purposes but I just never remembered to change it to a scout tower based unit (fixing now).
Edit- Cant get leak fix to work =(
Uploaded a new version of the BETA on main post, the file size has bee reduced slightly and the tele boundary's now get disabled when you buy more land =)
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