Hey guys, I'm just going to use this thread as a sounding board for various idea's that I have regarding my latest project.
First thing I'd like feedback on, is a combat system.
This image demonstrates the simplicity of the system.
In short:
Swords beat Spears
Spears beat Horses
Horses beat Archers
Archers beat Swords.
In long:
In the above analogy, 'beat' is a bit too strong a word. You are always going to sustain losses. For example, above it states that Archers beat Swords. This is not strictly true. If my opponent had 10 archers and I had 20 swordsmen, I would win, although I would suffer more casualties than he has done.
Similarly, a large force of cavalry could win against a smaller force of spearmen. But again, the cavalry force would lose a lot more than the spearmen force.
I should probably also talk about the value of the units.
An Archer is the cheapest. Quick to produce, least food upkeep.
A Footman is second cheapest, still fast to produce, small food upkeep.
Spearman are average price, quite quick to produce and a medium food upkeep.
Knights... High cost, slow build time and high food upkeep.
So, with this in mind, we can assign each of the units a 'Point Value' based on it's relative cost, build time and upkeep:
Archers: 1
Footmen: 2
Spearmen: 2
Knights: 4
So, roughly speaking, a Knight takes 4 times as long to produce as 1 archer does. Yet, due to Knights being able to put the beat down on Archers, one Knight should theoretically be able to kill 4 archers. Still with me?
Footmen are valued at 2. But they are ultimately weak against Archers. So, in theory, one archer should be able to deal with 2 footmen and come out on top.
Spearmen, valued same as footmen at 2, are the ideal counter against Knights. So, one Spearman can take down 2 knights. Theoretically.
Footmen gain their bonus when fighting Spearmen... But, you'll notice they both have the same value. While footmen are statistically weaker (less attack-speed, less attack damage, less hitpoints, less armour), their bonus against Spearmen is such to put them on a level footing. With one spearman and one footman, the victory would be 50/50. Every time.
You'll notice I kept mentioning 'in theory' and 'theoretically' above. The reason for this, is that in practice: You will never have a 1v1 situation between a Swordsmen and a Spearman. Or a Knight and an Archer.
I am considering implementing this system, as a means of forcing a player to diversify his troops. And micromanage his battles:
So that your archers are hitting footmen, and your knights are countering his enemy archers, while your spearmen make short work of enemy knights.
What this has been leading to, I guess. Is, do you think it is worth my time and effort to implement this into my map?
Or should I just wing it, and give each unit it's own characteristics, and hopefully balance them nicely?
Edit note: This system is nothing new, and I do not claim any sort of acceptance that this is my idea. It has been prevalent in almost every combat simulator (most famously: Total War), and is even regarded by military historians as factually accurate (from writers such as Cicero in 50's BC ancient Rome, to French writers during various European conflicts of the last 2 centuries).
All I want to know, is it worth implementing this into a war3.edit format?
First thing I'd like feedback on, is a combat system.
This image demonstrates the simplicity of the system.

In short:
Swords beat Spears
Spears beat Horses
Horses beat Archers
Archers beat Swords.
In long:
In the above analogy, 'beat' is a bit too strong a word. You are always going to sustain losses. For example, above it states that Archers beat Swords. This is not strictly true. If my opponent had 10 archers and I had 20 swordsmen, I would win, although I would suffer more casualties than he has done.
Similarly, a large force of cavalry could win against a smaller force of spearmen. But again, the cavalry force would lose a lot more than the spearmen force.
I should probably also talk about the value of the units.
An Archer is the cheapest. Quick to produce, least food upkeep.
A Footman is second cheapest, still fast to produce, small food upkeep.
Spearman are average price, quite quick to produce and a medium food upkeep.
Knights... High cost, slow build time and high food upkeep.
So, with this in mind, we can assign each of the units a 'Point Value' based on it's relative cost, build time and upkeep:
Archers: 1
Footmen: 2
Spearmen: 2
Knights: 4
So, roughly speaking, a Knight takes 4 times as long to produce as 1 archer does. Yet, due to Knights being able to put the beat down on Archers, one Knight should theoretically be able to kill 4 archers. Still with me?
Footmen are valued at 2. But they are ultimately weak against Archers. So, in theory, one archer should be able to deal with 2 footmen and come out on top.
Spearmen, valued same as footmen at 2, are the ideal counter against Knights. So, one Spearman can take down 2 knights. Theoretically.
Footmen gain their bonus when fighting Spearmen... But, you'll notice they both have the same value. While footmen are statistically weaker (less attack-speed, less attack damage, less hitpoints, less armour), their bonus against Spearmen is such to put them on a level footing. With one spearman and one footman, the victory would be 50/50. Every time.
You'll notice I kept mentioning 'in theory' and 'theoretically' above. The reason for this, is that in practice: You will never have a 1v1 situation between a Swordsmen and a Spearman. Or a Knight and an Archer.
I am considering implementing this system, as a means of forcing a player to diversify his troops. And micromanage his battles:
So that your archers are hitting footmen, and your knights are countering his enemy archers, while your spearmen make short work of enemy knights.
What this has been leading to, I guess. Is, do you think it is worth my time and effort to implement this into my map?
Or should I just wing it, and give each unit it's own characteristics, and hopefully balance them nicely?
Edit note: This system is nothing new, and I do not claim any sort of acceptance that this is my idea. It has been prevalent in almost every combat simulator (most famously: Total War), and is even regarded by military historians as factually accurate (from writers such as Cicero in 50's BC ancient Rome, to French writers during various European conflicts of the last 2 centuries).
All I want to know, is it worth implementing this into a war3.edit format?