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Use an mpq viewer and extract TerrainArt\Weather.slk, preferably the one from War3x.mpq. Edit this file with War3Slk Edit for example. You can create new entries or modify an existing weather effect. There is a number of fields for them, specifying the properties of the particle emitter, experiment with these. The basic image's path is determined by texDir/texFile, search for an appropriate graphic in the mpqs or import a custom one into your map. This modified slk-file you also import then and set its path to TerrainArt\Weather.slk to overshadow the default one.
Of course, you can take some other approach like defskull's proposal to create the illusion but the independent particle emitters should be much cheaper than periodically moving tons of units. Also you would not spread these units over the whole map but only where you currently looking at (and maybe recycle them).
Search for one or create it yourself. Recoloring the snowflakes surely is possible. The editor loads data different than the game does. If it at all recognizes your imported texture in editor, you would at least have to reload the map.
What do you mean "convert it properly", it has to be a blp again in the end. How should things work if you did them improperly like corrupting the file format or choosing a wrong path?
I do not own that program, so cannot say if it works properly. Does this one also do the conversions? Blp is a format of Blizzard, so only some specially created tools know it. And apparently, the snow.blp texture is a pure-white graphic.
I used Wc3ImageExtractor2 for conversions and modified the file as tga in Photoshop.
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