Thank you for sharing your feedback.
-no cinematic intro? I'm disappointed
This will surely be fixed.
-could mention in the title or description of items which is permanent, which is charged, consumable
-also would be nice to mention which abilities are autocast in their learn ability descriptions
Maybe you could think of randomizing loot and enemy units for replayability value.
Good points that any type of map can benefit from, not just this one.
-maybe you could expand on the Metamorphosis description in the learn ability menu
-Spirit Beckoning needs a better description.
True. Spirit Beckoning summons a different minion depending on the hero who uses the ability.
I originally wanted to keep this as a mysterious ability but as good as it sounded in my head, i guess that should be included in the description.
-some units like the Executioner have hero models with glow and no decay animation
The models for these boss units are from the Hive. I actually removed the hero glow from the Executioner model but i ended up going with the original because it kind of suits the boss unit better. Same with the Fel Orc Warchief and the Fel Orc Warlord. They aren't regular units, they are boss and mini-boss units that you only ran into once in the map.
There are similar things from Blizzard's models also, like the Eredar Sorcerer and Warlock models having hero glow, Akama not having a dissipate animation etc...
-Replenish Life from the blood fountain should probably look red; now it looks as if Midas' hand
I used the cutom icons from the hive made by the same Artist. One for health and one for mana clearly.
BTNPurify BTNChakra
-not sure what's Tornado good at, since it can't fly to reach towers.
That's not true. The Tornado can indeed reach the towers and go over cliffs. You can checkout my Walkthrough.
Actually it's pretty effective especially in Hard mode and Nightmare mode. Also, when Lady Vashj is equipped with the Staff of Perception, the Tornado will damage units as well as buildings.
-lucky I had Kale's Phoenix shot ability (Q) otherwise I'd not probably had the chance to hit the lever and raise the bridge to the orc warlord behind the gate; not sure if it could have been done later if I returned
The mechanism isn't based on luck. What's challenging is not finding out the gate for the secret boss rather finding out how to open it. Also, by the time you reach that gate of the secret boss, the Fel Orc Warlord, Kael will be at least at lvl5. Plus, it is indicated in the ability's description (Phoenix Projection) that the explosion destroys trees and destructible. I guess you missed a lot of hidden goodies if you didn't use it to destroy tree walls.
-ha-ha; I've also used that plant as a ward in a map of mine.
Nice. I created the item
Outland Herb specially for this Quest. Kind of like the shimmerweed quest in the Founding of Durotar.
-too bad we don't have any lore on these figures we're supposed to kill
I guess you are talking about the Magical Pen Walls that Shackle advancing units?
They're some kind of a trap. That's the beauty of it. You get surprised by the environment being an enemy too.
And it's not that hard for the player to figure out their mechanism. You can attack the Magical Pen Wall or simply use the ability Phoenix Projection to destroy them from distance.
-oh yeah, forgot about this; in this place boats look like they are moving over non-water terrain
Sadly those are the Warcraft 3 classic graphics (oh boy we don't have to mention those of reforged XD). The shallow water can hardly be seen with the Black Citadel tilset, even if the water is green.
Oh damn! That's a typo. XD
-well, the "sent here to test me" part should be before killing Magtheridon.
I genuinely and strongly disagree on this one. Magtheridon was too cocky and arrogant even after Illidan closed the dark portals and infiltrated his citadel. He was certain in his belief that they are no match for his absolute power. Until they defeated him and he was shocked and said that line in total disbelief. That's the way the story was told by Blizzard.
Plus, him saying that before the biggest clash of the map will take away some of the intensity.
As others might have written, multiplayer could work better for higher difficulties where each player controls one hero and the rescued draenei would be shared by all players.
Multiplayer is definitely something that i'm going to do. But it's gonna require a lot of time and testing before i'm 110% certain that there are no bugs included.
Can say that I've played this until I finished it, no pauses
I really appreciate that. Thank you.
Thank you so much for playing my map.
