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Fade out/in question

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Aah that, You want to black out and then with the white fog fade in?

Gonna search for it...

EDIT: Maybe this is something usefull

  • Cinematic
  • Events
    • Map intialization
  • Conditions
  • Actions
    • Cinematic - Turn cinematic mode On for (All players)
    • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 3.00 seconds
    • Cinematic - Fade in over 2.00 second using texture White Mask and color (100.00%, 100.00%, 100.00%) 0.00% transparency
    • Wait 1.50 seconds
    • Cinematic - Fade out over 2.00 second using texture Dream and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
 
There's no perfect way to do this, but the closest would probably be Squidle's way (applying the dream texture before the full mask is faded in).

However, I suggest that instead of using the dream texture to fade, you just use a slightly tinted mask with something like 70% transparency. It also makes it look like a dream. When tinting, think of what kind of mood you want to create and choose a color that matches that mood for best results.
 
You can't have two fade filter at the same time. Instead of black filter, you can use non-transparent fog that affects whole screen.

Below is action example:
  • Actions
    • Environment - Set fog to style Linear, z-start 1000000000.00, z-end 1.00, density 0.50 and color (100.00%, 100.00%, 100.00%)
    • -------- This fog affect whole screen --------
    • Wait 2.00 seconds
    • Environment - Set fog to style Linear, z-start 10000.00, z-end 10000.00, density 0.50 and color (100.00%, 100.00%, 100.00%)
    • -------- This function will make fog completely invisible --------
    • Cinematic - Fade out and back in over 2.00 seconds using texture <Picture> and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
 
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