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Fade out/in question

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Level 13
Joined
Apr 15, 2008
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854
Aah that, You want to black out and then with the white fog fade in?

Gonna search for it...

EDIT: Maybe this is something usefull

  • Cinematic
  • Events
    • Map intialization
  • Conditions
  • Actions
    • Cinematic - Turn cinematic mode On for (All players)
    • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 3.00 seconds
    • Cinematic - Fade in over 2.00 second using texture White Mask and color (100.00%, 100.00%, 100.00%) 0.00% transparency
    • Wait 1.50 seconds
    • Cinematic - Fade out over 2.00 second using texture Dream and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
There's no perfect way to do this, but the closest would probably be Squidle's way (applying the dream texture before the full mask is faded in).

However, I suggest that instead of using the dream texture to fade, you just use a slightly tinted mask with something like 70% transparency. It also makes it look like a dream. When tinting, think of what kind of mood you want to create and choose a color that matches that mood for best results.
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
You can't have two fade filter at the same time. Instead of black filter, you can use non-transparent fog that affects whole screen.

Below is action example:
  • Actions
    • Environment - Set fog to style Linear, z-start 1000000000.00, z-end 1.00, density 0.50 and color (100.00%, 100.00%, 100.00%)
    • -------- This fog affect whole screen --------
    • Wait 2.00 seconds
    • Environment - Set fog to style Linear, z-start 10000.00, z-end 10000.00, density 0.50 and color (100.00%, 100.00%, 100.00%)
    • -------- This function will make fog completely invisible --------
    • Cinematic - Fade out and back in over 2.00 seconds using texture <Picture> and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
 
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