• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Fade in Credits

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: aaron
A system used in my map posted on a request.
Fades in and out Credits, just like they do in the movies.
Gives a chance to actually make people read credits for a change!
Easy to use for GUI/MUI/JASSer's and whatever is left.

---Notes---
- Requires vJASS
- You cannot display other texts while fading out credits
- That picture is done with paint, true story

Keywords:
credits, credit, fade in, fade out, fade in credits, fade, string, system, credit system, credits system
Contents

Fade in Credits (Map)

Reviews
19:40, 26th Oct 2009 TriggerHappy187: Ever heard of the public keyword? Please fix the globals and make clearing text optional.

Moderator

M

Moderator

19:40, 26th Oct 2009
TriggerHappy187:

Ever heard of the public keyword?

Please fix the globals and make clearing text optional.
 
Level 4
Joined
Jun 22, 2008
Messages
49
Seems useful
I can´t say much about the triggering, because I´m just a vJASS-beginner^^, but there is one little thing that I noticed: You can use "bj_FORCE_ALL_PLAYERS" instead of "GetPlayersAll()" in line 22, but I don´t know if it makes a different.
4/5
 
Top