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Fade Animations?

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I'm assuming this is for Warcraft 3, otherwise everything below doesn't apply. You can animate the alpha of a model's materials or you create add geoset animations to toggle visibility on and off in Magos Model Editor. The problem with geoset animations is that the model is either 100% transparent or 100% opaque. With animated alpha you can have it fade from 0-100% transparency. This is likely what you want. The problem with this is that any materials that use team colour will not show transparency properly. Alternatively, you can use triggers to make a unit fade in and out.
 
I'm assuming this is for Warcraft 3, otherwise everything below doesn't apply. You can animate the alpha of a model's materials or you create add geoset animations to toggle visibility on and off in Magos Model Editor. The problem with geoset animations is that the model is either 100% transparent or 100% opaque. With animated alpha you can have it fade from 0-100% transparency. This is likely what you want. The problem with this is that any materials that use team colour will not show transparency properly. Alternatively, you can use triggers to make a unit fade in and out.

Geoset animations can also have blending visibility, same with alpha. It all depends on the interpolation types. The thing is that normaly it's a convention to have noninterp animations on geosetanims and fading on alpha value of material.
 
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Geoset animations can also have blending visibility, same with alpha. It all depends on the interpolation types. The thing is that normaly it's a convention to have noninterp animations on geosetanims and fading on alpha value of material.

Wait what ? how can you do that ? No matter what I never got partial transparency using a geoset anim, regardless of the interpolation I used.
I really need that for something (to have partial transparency but materials itself have to be completely opaque).

EDIT: It's weird, I did try it now. The fading shows when you select the model before placing it. But when placed it doesn't show, what happeeens.
EDIT#2: Ah got it, it is a bit wonky though. It won't work with "none" blending mode and it can't go below 0.75 because that seems to make it instantly transparent for some reason.
 
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The way i usually do this is to have a double layered material where one texture uses the transparent filter mode and one uses blend. I then hide the transparent layer when i want the model to fade and do the animated alpha on the blend layer. You will still get the drawbacks of the blend filter though with rear polygons being drawn on top of front ones.
 
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