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Faction Change help

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I am finishing the beta on a map that will feature betrayals/faction changes throughout the game.

Determining who is who's ally and who is who's enemy is going to be a fluid situation and I don't think it will be possible to trigger "Teal betrays his team (2) so he allies all of team 1" because some of the original of team 1 could have betrayed already.

Is there a way to store "factions" (like team 1, team 2, etc.) into variables so that when player 3 betrays team 2, he joins team 1, which may have different people in it than in the beginning?
 
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