- Joined
- Apr 14, 2020
- Messages
- 63
I am finishing the beta on a map that will feature betrayals/faction changes throughout the game.
Determining who is who's ally and who is who's enemy is going to be a fluid situation and I don't think it will be possible to trigger "Teal betrays his team (2) so he allies all of team 1" because some of the original of team 1 could have betrayed already.
Is there a way to store "factions" (like team 1, team 2, etc.) into variables so that when player 3 betrays team 2, he joins team 1, which may have different people in it than in the beginning?
Determining who is who's ally and who is who's enemy is going to be a fluid situation and I don't think it will be possible to trigger "Teal betrays his team (2) so he allies all of team 1" because some of the original of team 1 could have betrayed already.
Is there a way to store "factions" (like team 1, team 2, etc.) into variables so that when player 3 betrays team 2, he joins team 1, which may have different people in it than in the beginning?