- Joined
- Oct 18, 2008
- Messages
- 945
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
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Set TempReal = (TempReal + 24.00)
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Set QPoint[3] = (TempPoint offset by 748.00 towards TempReal degrees)
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Unit - Create 1 sphereeffect (Level 1) for (Owner of (Constructed structure)) at QPoint[3] facing TempReal degrees
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Hashtable - Save Handle Of(Last created unit) as (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash
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Unit Group - Add (Last created unit) to Locusts
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Animation - Change (Last created unit)'s animation speed to 0.00% of its original speed
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
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Unit - Kill (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)
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Animation - Change (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)'s animation speed to 78.00% of its original speed
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Special Effect - Create a special effect at (Position of (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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guess what, if you run it like this
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For each (Integer B) from 1 to 30, do (Actions)
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Loop - Actions
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
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Unit - Kill (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)
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Animation - Change (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)'s animation speed to 78.00% of its original speed
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Special Effect - Create a special effect at (Position of (Load (Key (SpherePart + (String((Integer A))))) of (Key hand) in Hash)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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it works for all of them. I can't explain this shit. is my machine fucking broken or something?
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