- Joined
- Aug 13, 2025
- Messages
- 4
I'm not sure if this is a general question or an editor one. I've been having fun trying out some custom 24 player maps, playing solo or with one other player on a LAN. Example maps: Broken City by ZLY199377 or Leviathan by Zeggsy .
We generally play with 22 or 23 Computers in different team configurations (6 v 6 v 6 v 6) or (11 v 13, 12 v 12 etc). What I've noticed is that after the game gets to be about an hour long the Computers begin to "shut down" and go idle even though there are still open gold mines available. They leave armies in allied bases and never move them. We have also repeatedly having hard crashes of Warcraft 3 when playing on LAN after we get to about an hour into the game. I also noticed that the Computers just stop creeping even if they have low-level heroes and armies left.
I'm just wondering if this is probably just a matter of our the game not being designed for that many players?
Is there any editing strategy for getting the AI players to "recover" from kind of stalling out after maybe emptying out a few expansion gold mines? Is there any hard coded limit to Computers to stop trying to expand?
In general, are there custom AIs that play better in longer games I can try to put in via the editor? (I have experience with map editing, but not AI or scripting)
We generally play with 22 or 23 Computers in different team configurations (6 v 6 v 6 v 6) or (11 v 13, 12 v 12 etc). What I've noticed is that after the game gets to be about an hour long the Computers begin to "shut down" and go idle even though there are still open gold mines available. They leave armies in allied bases and never move them. We have also repeatedly having hard crashes of Warcraft 3 when playing on LAN after we get to about an hour into the game. I also noticed that the Computers just stop creeping even if they have low-level heroes and armies left.
I'm just wondering if this is probably just a matter of our the game not being designed for that many players?
Is there any editing strategy for getting the AI players to "recover" from kind of stalling out after maybe emptying out a few expansion gold mines? Is there any hard coded limit to Computers to stop trying to expand?
In general, are there custom AIs that play better in longer games I can try to put in via the editor? (I have experience with map editing, but not AI or scripting)
