Been developing a legendary map for quite a time and I feel I need to be honest with me in how welcomed or realistic is it to find players to play such a big map. Good thing is not literal 480x, the important portion is half of that, while the other half is secondary and for the final release.
The pros that I see:
Games that I think i compare this with, in war3, usually scale down units and make their hitbox so small that micro becomes very difficult if not impossible. Using a legendary map would allow me to keep the same scale of units as a melee match.
The problems i'm worried:
1. is it stable for multiplayer, and 15+ playerS?
2. do people even want to play a battlefield of a size of 480x240 ?
If you have any legendary size maps to recommend me checking, or any other kind of insight, i'd really appretiate!.
The pros that I see:
Games that I think i compare this with, in war3, usually scale down units and make their hitbox so small that micro becomes very difficult if not impossible. Using a legendary map would allow me to keep the same scale of units as a melee match.
The problems i'm worried:
1. is it stable for multiplayer, and 15+ playerS?
2. do people even want to play a battlefield of a size of 480x240 ?
If you have any legendary size maps to recommend me checking, or any other kind of insight, i'd really appretiate!.
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