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"Evolve" trigger

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Jun 16, 2007
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Hey I'm really bored and want to try to make a "Pokemon World" type map. But one thing I'm having trouble figuring out is how to do an "evolve" thing. This basically changing the model of the unit and name. And if this is possible (I'm sure it is but can't find it), could I edit that model (color tint, size).

Extra stuff: There is replace in "units" but that is for a unit, not a hero, which is what will be the subject of this. Also, if possible, show me how to do this not in JASS.
 
or, unit gains a level (event), if the level of the hero>=evolving level disable attack, and add an "evolve ability" (dummy ability), wait 15 secs, remove evlove ablikty and renable attack.

Trigger two, would work when u used the evlove ability, which would getunittype(casting unit) and then if its pikachu, replace unit with riachu, ect useing ifthen statements....
 
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